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Blamite Game Engine - Keystone
00429.01.19.25.0114.blamite
A library that enables the use of Qt in Blamite's editing tools.
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Namespace containing functions for initializing and shutting down the game engine. More...
Functions | |
| KEYSTONE int | StartEngine () |
| Initializes the game engine and starts the main loop thread. More... | |
| KEYSTONE void | ShutdownEngine () |
| Shuts down the engine. More... | |
| KEYSTONE BlamEngineViewportWidget * | GetViewportWidget () |
| Retrieves the engine viewport widget. More... | |
| KEYSTONE void | SetEngineFocusState (bool focused) |
| Sets whether or not the engine viewport is focused. More... | |
| KEYSTONE bool | GetEngineActiveState () |
| Checks whether or not the engine is currently running. More... | |
| KEYSTONE void | InitializeScenarioLoaderThread () |
| KEYSTONE bool | StartBackgroundScenarioLoad (std::string tag_path) |
| KEYSTONE void | ShutdownScenarioLoaderThread () |
Namespace containing functions for initializing and shutting down the game engine.
| bool BlamKeystone::Engine::GetEngineActiveState | ( | ) |
Checks whether or not the engine is currently running.
true if the engine is running, otherwise returns false.
Here is the caller graph for this function:| BlamEngineViewportWidget * BlamKeystone::Engine::GetViewportWidget | ( | ) |
Retrieves the engine viewport widget.
Here is the caller graph for this function:| void BlamKeystone::Engine::InitializeScenarioLoaderThread | ( | ) |
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Here is the caller graph for this function:| void BlamKeystone::Engine::SetEngineFocusState | ( | bool | focused | ) |
Sets whether or not the engine viewport is focused.
| focused | - Whether or not the viewport is focused. |
Here is the caller graph for this function:| void BlamKeystone::Engine::ShutdownEngine | ( | ) |
Shuts down the engine.
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Here is the caller graph for this function:| void BlamKeystone::Engine::ShutdownScenarioLoaderThread | ( | ) |
Here is the caller graph for this function:| bool BlamKeystone::Engine::StartBackgroundScenarioLoad | ( | std::string | tag_path | ) |
Here is the call graph for this function:| int BlamKeystone::Engine::StartEngine | ( | ) |
Initializes the game engine and starts the main loop thread.
0 if the engine started without error, otherwise returns an error code.
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