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Blamite Game Engine - Strings
00430.01.19.25.2136.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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#include <string>
#include <blam/api/api.h>
#include <sdl2/SDL.h>
#include <Windows.h>
Macros | |
#define | BlamAPI Blam::API::v1 |
Functions | |
void | ___apply_project_info () |
void | ___register_scripts () |
void | game_init () |
void | game_shutdown () |
void | cleanup_resources () |
Cleans up all resources used by the game. More... | |
int | main (int args_count, char *args[]) |
Main entry point for the application. More... | |
Variables | |
SDL_Window * | main_window = nullptr |
Main application window. More... | |
std::string | window_name = "blam!" |
Main application window name. More... | |
bool | sdl_single_buffer = false |
Whether or not to run SDL in single-buffer mode. More... | |
bool | dpi_unaware = false |
Whether or not to run Qt in DPI-unaware mode. More... | |
#define BlamAPI Blam::API::v1 |
void ___apply_project_info | ( | ) |
void ___register_scripts | ( | ) |
void cleanup_resources | ( | ) |
Cleans up all resources used by the game.
void game_init | ( | ) |
void game_shutdown | ( | ) |
int main | ( | int | args_count, |
char * | args[] | ||
) |
Main entry point for the application.
bool dpi_unaware = false |
Whether or not to run Qt in DPI-unaware mode.
SDL_Window* main_window = nullptr |
Main application window.
bool sdl_single_buffer = false |
Whether or not to run SDL in single-buffer mode.
std::string window_name = "blam!" |
Main application window name.