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Blamite Game Engine - Strings  00430.01.19.25.2136.blamite
A library containing general purpose utilities and classes for use in multiple projects.
vector.h
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1 #pragma once
2 
3 #include <string>
4 
5 #ifdef STRINGS_EXPORTS
6 #define STRINGS_API __declspec(dllexport)
7 #else
8 #define STRINGS_API __declspec(dllimport)
9 #endif
10 
11 #define BV3_OGRE(vector3) Ogre::Vector3(vector3.x, vector3.y, vector3.z)
12 #define OGRE_BV3(vector3) BlamVector3(vector3.x, vector3.y, vector3.z)
13 #define BV2_OGRE(vector3) Ogre::Vector2(vector3.x, vector3.y)
14 #define OGRE_BV2(vector3) BlamVector2(vector3.x, vector3.y)
15 
19 enum class BlamDirection
20 {
21  Forward,
22  Backward,
23  Left,
24  Right,
25  Up,
26  Down
27 };
28 
29 enum class BlamAxis
30 {
31  X,
32  Y,
33  Z,
34  XY,
35  YZ,
36  XZ,
37  ALL,
38  NONE
39 };
40 
45 {
46  float x = 0.0f;
47  float y = 0.0f;
48 
50 
51  BlamVector2(float _x, float _y);
52 
58  std::string ToString();
59 
67  BlamVector2 operator+(const BlamVector2& vector);
68 
76  BlamVector2 operator+(const float& _float);
77 
85  BlamVector2 operator*(const BlamVector2& vector);
86 
94  BlamVector2 operator*(const float& _float);
95 };
96 
101 {
102  float x = 0.0f;
103  float y = 0.0f;
104  float z = 0.0f;
105 
110 
116  BlamVector3(BlamVector2 vec2);
117 
125  BlamVector3(float _x, float _y, float _z);
126 
133  BlamVector3 ConvertForBGFX();
134 
140  BlamVector3 ConvertDegreesToRadians();
141 
147  BlamVector3 ConvertRadiansToDegrees();
148 
156  bool Equals(BlamVector3 vector);
157 
163  std::string ToString();
164 
168  void Normalize();
169 
177  BlamVector3 operator+(const BlamVector3& vector);
178 
186  BlamVector3 operator+(const float& _float);
187 
195  BlamVector3 operator-(const BlamVector3& vector);
196 
204  BlamVector3 operator*(const BlamVector3& vector);
205 
213  BlamVector3 operator*(const float& _float);
214 };
215 
221 {
222  float x = 0.0f;
223  float y = 0.0f;
224  float z = 0.0f;
225  float w = 0.0f;
226 
231 
237  BlamVector4(BlamVector3 vec3);
238 
244  BlamVector4(BlamVector2 vec2);
245 
254  BlamVector4(float _x, float _y, float _z, float _w);
255 
261  std::string ToString();
262 
270  BlamVector4 operator+(const BlamVector4& vector);
271 
279  BlamVector4 operator+(const float& _float);
280 
288  BlamVector4 operator*(const BlamVector4& vector);
289 
297  BlamVector4 operator*(const float& _float);
298 };
BlamAxis::Z
@ Z
BlamVector4::BlamVector4
BlamVector4()
Constructs a new BlamVector4.
Definition: vector.h:230
BlamVector4::operator*
BlamVector4 operator*(const BlamVector4 &vector)
Multiplies the values of two 4D vectors.
Definition: BlamVector4.cpp:64
BlamVector4::operator+
BlamVector4 operator+(const BlamVector4 &vector)
Combines the values of two 4D vectors.
Definition: BlamVector4.cpp:38
BlamVector3::ConvertDegreesToRadians
BlamVector3 ConvertDegreesToRadians()
Converts all coordinates in the vector from degrees to radians.
Definition: BlamVector3.cpp:35
BlamVector3::BlamVector3
BlamVector3()
Constructs a new BlamVector4.
Definition: vector.h:109
BlamVector4::w
float w
The W-coordinate of the 4D vector.
Definition: vector.h:225
BlamStrings::Utils::Math::FloatDegreesToRadians
STRINGS_API float FloatDegreesToRadians(float float_value)
Converts a float value from Degrees to Radians.
Definition: math.cpp:20
BlamDirection::Backward
@ Backward
Backward.
STRINGS_API
#define STRINGS_API
Definition: vector.h:8
BlamStrings::Utils::Math::FloatRadiansToDegrees
STRINGS_API float FloatRadiansToDegrees(float float_value)
Converts a float value from Radians to Degrees.
Definition: math.cpp:25
BlamDirection::Down
@ Down
Down.
BlamVector3::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector3.cpp:18
BlamVector3::y
float y
The Y-coordinate of the 3D vector, representing horizontal Y (depth) position.
Definition: vector.h:103
BlamAxis::YZ
@ YZ
BlamVector3::x
float x
The X-coordinate of the 3D vector, representing horizontal X (width) position.
Definition: vector.h:102
BlamVector3
Structure representing a 3D vector.
Definition: vector.h:100
BlamVector3::operator+
BlamVector3 operator+(const BlamVector3 &vector)
Combines the values of two 3D vectors.
Definition: BlamVector3.cpp:92
BlamDirection::Up
@ Up
Up.
BlamVector4::y
float y
The Y-coordinate of the 4D vector.
Definition: vector.h:223
BlamVector4::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector4.cpp:26
BlamDirection::Forward
@ Forward
Forward.
BlamVector3::ConvertRadiansToDegrees
BlamVector3 ConvertRadiansToDegrees()
Converts all coordinates in the vector from radians to degrees.
Definition: BlamVector3.cpp:47
BlamDirection::Left
@ Left
Left.
math.h
BlamVector3::ConvertForBGFX
BlamVector3 ConvertForBGFX()
Converts the X/Y/Z coordinate directions from Blamite's coordinate system to the internal coordinate ...
Definition: BlamVector3.cpp:29
BlamVector3::z
float z
The Z-coordinate of the 3D vector, representing vertical position.
Definition: vector.h:104
BlamVector2::x
float x
The X-coordinate of the 2D vector, representing horizontal position.
Definition: vector.h:46
BlamVector3::operator-
BlamVector3 operator-(const BlamVector3 &vector)
Subtracts the values of two 3D vectors.
Definition: BlamVector3.cpp:116
BlamVector2::BlamVector2
BlamVector2()
Definition: vector.h:49
BlamStrings::Utils::Math::Normalize
STRINGS_API float Normalize(float value, float min, float max)
Normalizes a value between a minimum and maximum range.
Definition: math.cpp:67
BlamVector2::operator*
BlamVector2 operator*(const BlamVector2 &vector)
Multiplies the values of two 2D vectors.
Definition: BlamVector2.cpp:41
BlamVector4
Structure representing a 4D vector.
Definition: vector.h:220
BlamVector3::Equals
bool Equals(BlamVector3 vector)
Checks if this vector is equal to another.
Definition: BlamVector3.cpp:59
BlamAxis::NONE
@ NONE
BlamAxis::X
@ X
BlamVector2::operator+
BlamVector2 operator+(const BlamVector2 &vector)
Combines the values of two 2D vectors.
Definition: BlamVector2.cpp:19
BlamVector3::Normalize
void Normalize()
Normalizes the vector.
Definition: BlamVector3.cpp:79
BlamAxis::ALL
@ ALL
BlamAxis::XZ
@ XZ
BlamDirection::Right
@ Right
Right.
BlamDirection
BlamDirection
Enumerator listing possible directions.
Definition: vector.h:19
BlamVector2::y
float y
The Y-coordinate of the 2D vector, representing vertical position.
Definition: vector.h:47
vector.h
uuids::to_string
std::basic_string< CharT, Traits, Allocator > to_string(uuid const &id)
Definition: uuid.h:581
BlamVector2
Structure representing a 2D vector.
Definition: vector.h:44
BlamAxis::XY
@ XY
BlamVector4::x
float x
The X-coordinate of the 4D vector.
Definition: vector.h:222
BlamVector2::ToString
std::string ToString()
Converts the vector to a string, with each value separated by commas.
Definition: BlamVector2.cpp:9
BlamAxis::Y
@ Y
BlamAxis
BlamAxis
Definition: vector.h:29
BlamVector4::z
float z
The Z-coordinate of the 4D vector.
Definition: vector.h:224
BlamVector3::operator*
BlamVector3 operator*(const BlamVector3 &vector)
Multiplies the values of two 3D vectors.
Definition: BlamVector3.cpp:128