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Blamite Game Engine - Sapien (Library)
00431.01.26.25.2126.blamite
The level editor application for the Blamite Game Engine.
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Namespace containing functions for interacting with the scenario hierarchy. More...
Functions | |
| SAPIEN_LIB_API void | PrepareHierarchy () |
| Prepares a new scenario hierarchy. More... | |
| SAPIEN_LIB_API void | ReleaseHierarchy () |
| Releases any data used by the scenario hierarchy. More... | |
| SAPIEN_LIB_API BlamScenarioHierarchy * | GetHierarchy () |
| Retrieves the current scenario hierarchy. More... | |
| SAPIEN_LIB_API void | SaveScenario () |
| Attempts to save the current hierarchy data back to the scenario tag. More... | |
| SAPIEN_LIB_API int | ReserveFolderIndex () |
Namespace containing functions for interacting with the scenario hierarchy.
The scenario hierarchy is a more user-friendly representation of the data contained within a scenario tag. It will display all objects placed within a scenario, including starting points, volumes, objects, and more.
| BlamScenarioHierarchy * Sapien::Hierarchy::GetHierarchy | ( | ) |
Retrieves the current scenario hierarchy.
Here is the caller graph for this function:| void Sapien::Hierarchy::PrepareHierarchy | ( | ) |
Prepares a new scenario hierarchy.
This will also destroy any existing hierarchy data, if it is already present.
Here is the call graph for this function:
Here is the caller graph for this function:| void Sapien::Hierarchy::ReleaseHierarchy | ( | ) |
Releases any data used by the scenario hierarchy.
Here is the caller graph for this function:| int Sapien::Hierarchy::ReserveFolderIndex | ( | ) |
| void Sapien::Hierarchy::SaveScenario | ( | ) |
Attempts to save the current hierarchy data back to the scenario tag.