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Blamite Game Engine - Guerilla (Library)  00432.02.10.25.1019.blamite
The tag editor for the Blamite Game Engine.
tag_header Struct Reference
+ Collaboration diagram for tag_header:

Public Member Functions

void validate ()
 

Public Attributes

char reserved0 [0x24]
 
char tag_class [0x5]
 
tag_flags flags
 
bool blamite_identifier_byte = true
 
char reserved3 [0x11]
 
char blam_identifier_2 [0x4] = { 'b', 'l', 'a', 'm' }
 
uint32_t plugin_revision
 
uint32_t fieldset_version
 
uint64_t script_name_offset
 
uint32_t script_name_size
 
char reserved4 [0xC]
 
char engine_version [0x20]
 
char reserved5 [0x10]
 

Member Function Documentation

◆ validate()

void tag_header::validate ( )
inline

Member Data Documentation

◆ blam_identifier_2

char tag_header::blam_identifier_2[0x4] = { 'b', 'l', 'a', 'm' }

◆ blamite_identifier_byte

bool tag_header::blamite_identifier_byte = true

◆ engine_version

char tag_header::engine_version[0x20]

◆ fieldset_version

uint32_t tag_header::fieldset_version

◆ flags

tag_flags tag_header::flags

◆ plugin_revision

uint32_t tag_header::plugin_revision

◆ reserved0

char tag_header::reserved0[0x24]

◆ reserved3

char tag_header::reserved3[0x11]

◆ reserved4

char tag_header::reserved4[0xC]

◆ reserved5

char tag_header::reserved5[0x10]

◆ script_name_offset

uint64_t tag_header::script_name_offset

◆ script_name_size

uint32_t tag_header::script_name_size

◆ tag_class

char tag_header::tag_class[0x5]

The documentation for this struct was generated from the following file: