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Blamite Game Engine - Strings
00445.10.05.25.2105.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing a mouse button release. More...
#include <MouseUnclickEvent.h>
Inheritance diagram for MouseUnclickEvent:
Collaboration diagram for MouseUnclickEvent:Public Member Functions | |
| MouseUnclickEvent (uint8_t _button) | |
| Constructs a new event. More... | |
| uint8_t | GetButton () |
| Retrieves the mouse button that was pressed. More... | |
Public Member Functions inherited from BlamEvent | |
| BlamEvent (BlamEventType type) | |
| Constructs a new event with the specified type. More... | |
| BlamEventType | GetEventType () |
| Retrieves the type of the event. More... | |
| void | SetCancelled (bool cancel) |
| Sets whether or not the event should be cancelled. More... | |
| bool | IsCancelled () |
| Determines whether or not the event has been cancelled. More... | |
Class representing a mouse button release.
This event is fired from the SDL_MOUSEBUTTONUP event.
| MouseUnclickEvent::MouseUnclickEvent | ( | uint8_t | _button | ) |
Constructs a new event.
| _button | - The clicked mouse button ID. |
| uint8_t MouseUnclickEvent::GetButton | ( | ) |
Retrieves the mouse button that was pressed.