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Blamite Game Engine - Strings
00446.11.02.25.0036.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing a scenario world state load event. More...
#include <ScenarioWorldStateLoadEvent.h>
Inheritance diagram for ScenarioWorldStateLoadEvent:
Collaboration diagram for ScenarioWorldStateLoadEvent:Public Member Functions | |
| ScenarioWorldStateLoadEvent () | |
| Constructs a new event. More... | |
Public Member Functions inherited from BlamEvent | |
| BlamEvent (BlamEventType type) | |
| Constructs a new event with the specified type. More... | |
| BlamEventType | GetEventType () |
| Retrieves the type of the event. More... | |
| void | SetCancelled (bool cancel) |
| Sets whether or not the event should be cancelled. More... | |
| bool | IsCancelled () |
| Determines whether or not the event has been cancelled. More... | |
Class representing a scenario world state load event.
This event is fired when a new world state is initialized after loading a new scenario.
| ScenarioWorldStateLoadEvent::ScenarioWorldStateLoadEvent | ( | ) |
Constructs a new event.