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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#define tag_camr
Definition: camera.h:19
Namespace containing functions related to tag data.
Definition: bitmap.h:181
Class representing a real tag field.
Definition: real.h:16
real field_of_view
Definition: camera.h:26
Class representing a vector3 tag field.
Definition: vector.h:47
CameraTagClass()
Definition: camera.h:42
std::vector< BlamTagClassField * > fields
A series of tag fields that store the layout of the tag.
Definition: tags.h:209
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tags.h:208
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tags.h:206
real near_clip_distance
Definition: camera.h:27
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tags.h:207
vector3 offset
Definition: camera.h:35
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:205
#define BLAM
Definition: camera.h:16
real far_clip_distance
Definition: camera.h:28
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tags.h:210
TAG_ENUM(projection, { perspective, orthographic, })
void * address
The address pointing to the start of the tag's data.
Definition: tags.h:132
Class used to contain and access tag data.
Definition: tags.h:125
BLAM camera * GetCameraTag(std::string tag_path)
Definition: camera.cpp:13
Class representing a tag class.
Definition: tags.h:202
std::string tag_class
The tag's short class name.
Definition: tags.h:146