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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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Class representing a command debug menu item. More...
#include <debug_menu.h>
Inheritance diagram for BlamDebugMenuItem_Command:
Collaboration diagram for BlamDebugMenuItem_Command:Public Member Functions | |
| BlamDebugMenuItem_Command () | |
| void | Activate () override |
| Called when the menu item is active and the enter key is pressed. More... | |
Public Member Functions inherited from BlamDebugMenuItem | |
| BlamDebugMenuItem (BlamDebugMenuItemType _type) | |
| Creates a new debug menu item. More... | |
| BlamDebugMenuItemType | GetType () |
| Retrieves the type of the debug menu item. More... | |
| virtual void | Decrement () |
| Called when the menu item is active and the left arrow key is pressed. More... | |
| virtual void | Increment () |
| Called when the menu item is active and the right arrow key is pressed. More... | |
Public Attributes | |
| std::string | command = "" |
| The command to run upon activation. More... | |
Public Attributes inherited from BlamDebugMenuItem | |
| std::string | title = "" |
| The title of the debug menu item as shown in the menu. More... | |
Class representing a command debug menu item.
Command items are used to simply execute a command upon activation.
| BlamDebugMenuItem_Command::BlamDebugMenuItem_Command | ( | ) |
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overridevirtual |
Called when the menu item is active and the enter key is pressed.
For commands, this will execute the command associated with this item.
Reimplemented from BlamDebugMenuItem.
Here is the call graph for this function:| std::string BlamDebugMenuItem_Command::command = "" |
The command to run upon activation.