#include <director.h>
◆ BlamDirector2D()
| BlamDirector2D::BlamDirector2D |
( |
| ) |
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◆ OnKeyPressEvent()
| void BlamDirector2D::OnKeyPressEvent |
( |
KeyPressEvent * |
event | ) |
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override |
◆ OnMouseClickEvent()
| void BlamDirector2D::OnMouseClickEvent |
( |
MouseClickEvent * |
event | ) |
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override |
◆ OnMouseMoveEvent()
| void BlamDirector2D::OnMouseMoveEvent |
( |
MouseMoveEvent * |
event | ) |
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override |
◆ OnMouseUnclickEvent()
| void BlamDirector2D::OnMouseUnclickEvent |
( |
MouseUnclickEvent * |
event | ) |
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override |
◆ OnMouseWheelEvent()
| void BlamDirector2D::OnMouseWheelEvent |
( |
MouseWheelEvent * |
event | ) |
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|
override |
◆ camera_direction
| BlamVector3 BlamDirector2D::camera_direction = { 0, 0, 1 } |
◆ camera_pos
| BlamVector3 BlamDirector2D::camera_pos = BlamVector3() |
◆ far_clip_plane_distance
| float BlamDirector2D::far_clip_plane_distance = 100000.0f |
◆ lock_camera
| bool BlamDirector2D::lock_camera = false |
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
◆ near_clip_plane_distance
| float BlamDirector2D::near_clip_plane_distance = 0.000001f |
◆ zoom
| float BlamDirector2D::zoom = 0.0f |
The documentation for this class was generated from the following files: