![]() |
Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
|
A class containing a theoretical update check dialog. More...
#include <update_checker.hpp>
Inheritance diagram for BlamImGuiWindow_UpdateChecker:
Collaboration diagram for BlamImGuiWindow_UpdateChecker:Public Member Functions | |
| void | Draw () |
| Draws the update check dialog. More... | |
Additional Inherited Members | |
Public Attributes inherited from BlamImGuiWindow | |
| bool | show = false |
| Controls whether or not the group should be shown. May not be used in all groups. More... | |
A class containing a theoretical update check dialog.
Yep, this is another early concept of a feature that doesn't entirely make sense. Game engines aren't typically updated after the release of a game. There is no reason to have an update checker this fucking early in development.
But young me didn't know how to do much of anything in C++, so this is what he decided to try and do. Things that made pretty visuals onscreen first and foremost and to hell with everything else because when we try that we run into inevitable issues and boy we can't have thAT CAN WE
Sorry - I got a bit ranty at myself.
|
inlinevirtual |
Draws the update check dialog.
Reimplemented from BlamImGuiWindow.
Here is the call graph for this function: