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Blamite Game Engine - blam!  00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
Ogre::Euler Member List

This is the complete list of members for Ogre::Euler, including all inherited members.

direction(const Vector3 &v, bool setYaw=true, bool setPitch=true)Ogre::Eulerinline
Euler()Ogre::Eulerinline
Euler(const Radian &y, const Radian &p=Radian(0.0f), const Radian &r=Radian(0.0f))Ogre::Eulerinline
Euler(Real y, Real p=0.0f, Real r=0.0f)Ogre::Eulerinline
Euler(const Quaternion &quaternion)Ogre::Eulerinlineexplicit
Euler(const Matrix3 &matrix)Ogre::Eulerinlineexplicit
forward() constOgre::Eulerinline
fromMatrix3(const Matrix3 &matrix)Ogre::Eulerinline
fromQuaternion(const Quaternion &quaternion)Ogre::Eulerinline
limitAngle(Radian &angle, const Radian &limit)Ogre::Eulerinlineprotected
limitPitch(const Radian &limit)Ogre::Eulerinline
limitRoll(const Radian &limit)Ogre::Eulerinline
limitYaw(const Radian &limit)Ogre::Eulerinline
mCachedQuaternionOgre::Eulermutableprotected
mChangedOgre::Eulermutableprotected
mPitchOgre::Eulerprotected
mRollOgre::Eulerprotected
mYawOgre::Eulerprotected
normalise(bool normYaw=true, bool normPitch=true, bool normRoll=true)Ogre::Eulerinline
operator Quaternion() constOgre::Eulerinline
operator!=(const Euler &left, const Euler &right)Ogre::Eulerfriend
operator*(Real rhs) constOgre::Eulerinline
operator*(Real lhs, const Euler &rhs)Ogre::Eulerfriend
operator*(Euler rhs) constOgre::Eulerinline
operator*(const Vector3 &rhs) constOgre::Eulerinline
operator+(const Euler &rhs) constOgre::Eulerinline
operator-(const Euler &rhs) constOgre::Eulerinline
operator<<(std::ostream &o, const Euler &e)Ogre::Eulerfriend
operator=(const Euler &src)Ogre::Eulerinline
operator=(const Quaternion &quaternion)Ogre::Eulerinline
operator=(const Matrix3 &matrix)Ogre::Eulerinline
operator==(const Euler &left, const Euler &right)Ogre::Eulerfriend
orientation(const Radian &y, const Radian &p, const Radian &r)Ogre::Eulerinline
pitch() constOgre::Eulerinline
pitch(const Radian &p)Ogre::Eulerinline
right() constOgre::Eulerinline
roll() constOgre::Eulerinline
roll(const Radian &r)Ogre::Eulerinline
rotate(const Radian &y, const Radian &p, const Radian &r)Ogre::Eulerinline
rotationTo(const Vector3 &dir, bool setYaw=true, bool setPitch=true, bool shortest=true) constOgre::Eulerinline
sameOrientation(const Euler &left, const Euler &right)Ogre::Eulerfriend
setPitch(Radian p)Ogre::Eulerinline
setRoll(Radian r)Ogre::Eulerinline
setYaw(Radian y)Ogre::Eulerinline
toQuaternion() constOgre::Eulerinline
up() constOgre::Eulerinline
wrapAngle(Radian &angle)Ogre::Eulerinlineprotected
yaw() constOgre::Eulerinline
yaw(const Radian &y)Ogre::Eulerinline