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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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This is the complete list of members for Ogre::Euler, including all inherited members.
| direction(const Vector3 &v, bool setYaw=true, bool setPitch=true) | Ogre::Euler | inline |
| Euler() | Ogre::Euler | inline |
| Euler(const Radian &y, const Radian &p=Radian(0.0f), const Radian &r=Radian(0.0f)) | Ogre::Euler | inline |
| Euler(Real y, Real p=0.0f, Real r=0.0f) | Ogre::Euler | inline |
| Euler(const Quaternion &quaternion) | Ogre::Euler | inlineexplicit |
| Euler(const Matrix3 &matrix) | Ogre::Euler | inlineexplicit |
| forward() const | Ogre::Euler | inline |
| fromMatrix3(const Matrix3 &matrix) | Ogre::Euler | inline |
| fromQuaternion(const Quaternion &quaternion) | Ogre::Euler | inline |
| limitAngle(Radian &angle, const Radian &limit) | Ogre::Euler | inlineprotected |
| limitPitch(const Radian &limit) | Ogre::Euler | inline |
| limitRoll(const Radian &limit) | Ogre::Euler | inline |
| limitYaw(const Radian &limit) | Ogre::Euler | inline |
| mCachedQuaternion | Ogre::Euler | mutableprotected |
| mChanged | Ogre::Euler | mutableprotected |
| mPitch | Ogre::Euler | protected |
| mRoll | Ogre::Euler | protected |
| mYaw | Ogre::Euler | protected |
| normalise(bool normYaw=true, bool normPitch=true, bool normRoll=true) | Ogre::Euler | inline |
| operator Quaternion() const | Ogre::Euler | inline |
| operator!=(const Euler &left, const Euler &right) | Ogre::Euler | friend |
| operator*(Real rhs) const | Ogre::Euler | inline |
| operator*(Real lhs, const Euler &rhs) | Ogre::Euler | friend |
| operator*(Euler rhs) const | Ogre::Euler | inline |
| operator*(const Vector3 &rhs) const | Ogre::Euler | inline |
| operator+(const Euler &rhs) const | Ogre::Euler | inline |
| operator-(const Euler &rhs) const | Ogre::Euler | inline |
| operator<<(std::ostream &o, const Euler &e) | Ogre::Euler | friend |
| operator=(const Euler &src) | Ogre::Euler | inline |
| operator=(const Quaternion &quaternion) | Ogre::Euler | inline |
| operator=(const Matrix3 &matrix) | Ogre::Euler | inline |
| operator==(const Euler &left, const Euler &right) | Ogre::Euler | friend |
| orientation(const Radian &y, const Radian &p, const Radian &r) | Ogre::Euler | inline |
| pitch() const | Ogre::Euler | inline |
| pitch(const Radian &p) | Ogre::Euler | inline |
| right() const | Ogre::Euler | inline |
| roll() const | Ogre::Euler | inline |
| roll(const Radian &r) | Ogre::Euler | inline |
| rotate(const Radian &y, const Radian &p, const Radian &r) | Ogre::Euler | inline |
| rotationTo(const Vector3 &dir, bool setYaw=true, bool setPitch=true, bool shortest=true) const | Ogre::Euler | inline |
| sameOrientation(const Euler &left, const Euler &right) | Ogre::Euler | friend |
| setPitch(Radian p) | Ogre::Euler | inline |
| setRoll(Radian r) | Ogre::Euler | inline |
| setYaw(Radian y) | Ogre::Euler | inline |
| toQuaternion() const | Ogre::Euler | inline |
| up() const | Ogre::Euler | inline |
| wrapAngle(Radian &angle) | Ogre::Euler | inlineprotected |
| yaw() const | Ogre::Euler | inline |
| yaw(const Radian &y) | Ogre::Euler | inline |