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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include <AccCtrl.h>
Include dependency graph for messages.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| Blam | |
| Namespace surrounding all major engine components. | |
| Blam::Network | |
| Namespace containing things related to networking. | |
| Blam::Reader | |
| Blam::Writer | |
Macros | |
| #define | BLAM |
Enumerations | |
| enum | Blam::Network::ClientMessages : UINT16 { Blam::Network::ClientHello = 10100, Blam::Network::KeepAlive = 10108 } |
| enum | Blam::Network::ServerMessages : UINT16 { Blam::Network::ServerHello = 20100, Blam::Network::KeepAliveOK = 20108 } |
Functions | |
| BLAM UINT32 | Blam::Network::ClientHelloMessage (UINT8 *buffer) |
| BLAM UINT32 | Blam::Network::ServerHelloMessage (UINT8 *buffer, bool success) |
| BLAM UINT32 | Blam::Network::KeepAliveMessage (UINT8 *buffer) |
| BLAM BYTE | Blam::Reader::ReadByte (UINT8 **buffer) |
| BLAM UINT16 | Blam::Reader::ReadShort (UINT8 **buffer) |
| BLAM UINT32 | Blam::Reader::ReadInt (UINT8 **buffer) |
| BLAM UINT64 | Blam::Reader::ReadLong (UINT8 **buffer) |
| const BLAM char * | Blam::Reader::ReadString (UINT8 **buffer) |
| #define BLAM |