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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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4 #include <Strings/components/classes/map/map.h>
7 #define BLAM_EXT_API __declspec(dllexport)
9 #define BLAM_EXT_API __declspec(dllimport)
21 virtual void Tick(
int tick,
int total_ticks) {}
BlamWorldObject_Tag * GetWorldObject()
Definition: scripts.h:44
BlamTagData * GetTagData()
Definition: scripts.h:32
virtual void Tick(int tick, int total_ticks)
Definition: scripts.h:21
Class representing a tag-based world object.
Definition: world_objects.h:278
virtual void Dispose()
Definition: scripts.h:23
virtual void Ready()
Definition: scripts.h:20
virtual void Update(float delta)
Definition: scripts.h:22
Class used to contain and access tag data.
Definition: tags.h:125
#define BLAM_EXT_API
Definition: scripts.h:9
void _SetWorldObject(BlamWorldObject_Tag *_object)
Definition: scripts.h:49
BLAM bool RegisterScriptType(std::string name, void *creator_address)
Definition: blamscript.cpp:8
BLAM_EXT_API bool RegisterScriptType(std::string name, void *creator_address)
Definition: scripts.cpp:5