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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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data_reference syntax_code
Definition: shader_program.h:26
Namespace containing functions related to tag data.
Definition: bitmap.h:181
data_reference entry_point
Definition: shader_program.h:28
Class representing a data reference, or dataref for short.
Definition: dataref.h:19
data_reference program
Definition: shader_program.h:29
BLAM shader_program * GetShaderProgramTag(std::string tag_path)
Definition: shader_program.cpp:13
std::vector< BlamTagClassField * > fields
A series of tag fields that store the layout of the tag.
Definition: tags.h:209
#define BLAM
Definition: shader_program.h:16
std::vector< BlamTagClassRevision > revisions
List of all tag class revisions. Does not get written to tags, but is included in plugin files.
Definition: tags.h:208
std::string class_name_short
The short, 4-character name of the tag class.
Definition: tags.h:206
int version
The tag class version. Should be incremented any time a tag class is modified whatsoever.
Definition: tags.h:207
ShaderProgramTagClass()
Definition: shader_program.h:36
Definition: shader_program.h:33
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:205
Definition: shader_program.h:24
Structure representing a data reference.
Definition: tags.h:342
#define tag_rmsp
Definition: shader_program.h:19
data_reference target
Definition: shader_program.h:27
int tag_size
The size of the tag's data. Used on loading/writing tag files.
Definition: tags.h:210
void * address
The address pointing to the start of the tag's data.
Definition: tags.h:132
Class used to contain and access tag data.
Definition: tags.h:125
Class representing a tag class.
Definition: tags.h:202
std::string tag_class
The tag's short class name.
Definition: tags.h:146