![]() |
Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
|
Keyboard button event structure (event.key. More...
#include <SdlEmulationLayer.h>
Collaboration diagram for SDL_KeyboardEvent:Public Attributes | |
| Ogre::uint32 | type |
| ::SDL_KEYDOWN or ::SDL_KEYUP More... | |
| Ogre::uint32 | timestamp |
| Ogre::uint32 | windowID |
| The window with keyboard focus, if any. More... | |
| Ogre::uint8 | state |
| ::SDL_PRESSED or ::SDL_RELEASED More... | |
| Ogre::uint8 | repeat |
| Non-zero if this is a key repeat. More... | |
| Ogre::uint8 | padding2 |
| Ogre::uint8 | padding3 |
| SDL_Keysym | keysym |
| The key that was pressed or released. More... | |
Keyboard button event structure (event.key.
*)
| SDL_Keysym SDL_KeyboardEvent::keysym |
The key that was pressed or released.
| Ogre::uint8 SDL_KeyboardEvent::padding2 |
| Ogre::uint8 SDL_KeyboardEvent::padding3 |
| Ogre::uint8 SDL_KeyboardEvent::repeat |
Non-zero if this is a key repeat.
| Ogre::uint8 SDL_KeyboardEvent::state |
::SDL_PRESSED or ::SDL_RELEASED
| Ogre::uint32 SDL_KeyboardEvent::timestamp |
| Ogre::uint32 SDL_KeyboardEvent::type |
::SDL_KEYDOWN or ::SDL_KEYUP
| Ogre::uint32 SDL_KeyboardEvent::windowID |
The window with keyboard focus, if any.