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Blamite Game Engine - blam!  00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
scenario Member List

This is the complete list of members for scenario, including all inherited members.

atmospherescenario
saved_camera_positionscenario
saved_camera_rotationscenario
TAG_BLOCK(primitives, { int32_t folder_id;data_reference name;data_reference description;TAG_ENUM(type, { cuboid, cylinder, });tag_reference material_override;vector3 position;vector3 rotation;vector3 scale;vector2 cylinder_radius;int32_t cylinder_resolution;})scenario
TAG_BLOCK(render_models, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;})scenario
TAG_BLOCK(render_models_palette, { tag_reference tag;})scenario
TAG_BLOCK(lights, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;})scenario
TAG_BLOCK(lights_palette, { tag_reference tag;})scenario
TAG_BLOCK(cameras, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool active_camera :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;})scenario
TAG_BLOCK(cameras_palette, { tag_reference tag;})scenario
TAG_BLOCK(tilemaps, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector2 position;})scenario
TAG_BLOCK(tilemaps_palette, { tag_reference tag;})scenario
TAG_BLOCK(project_folders, { struct bitfield8_flags { bool has_parent_folder :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;};bitfield8_flags flags;int32_t folder_id;int32_t parent_folder_id;data_reference folder_name;})scenario
TAG_ENUM(type, { solo, multiplayer, main_menu, multiplayer_shared, singleplayer_shared, })scenario