#include <scenario.h>
|
| | TAG_ENUM (type, { solo, multiplayer, main_menu, multiplayer_shared, singleplayer_shared, }) |
| |
| | TAG_BLOCK (primitives, { int32_t folder_id;data_reference name;data_reference description;TAG_ENUM(type, { cuboid, cylinder, });tag_reference material_override;vector3 position;vector3 rotation;vector3 scale;vector2 cylinder_radius;int32_t cylinder_resolution;}) |
| | List of primitive objects contained within the scenario. More...
|
| |
| | TAG_BLOCK (render_models, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;}) |
| |
| | TAG_BLOCK (render_models_palette, { tag_reference tag;}) |
| |
| | TAG_BLOCK (lights, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;}) |
| |
| | TAG_BLOCK (lights_palette, { tag_reference tag;}) |
| |
| | TAG_BLOCK (cameras, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool active_camera :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector3 transform;vector3 rotation;vector3 scale;}) |
| |
| | TAG_BLOCK (cameras_palette, { tag_reference tag;}) |
| |
| | TAG_BLOCK (tilemaps, { int32_t palette_index;int32_t folder_index;data_reference name;struct bitfield16_placement_flags { bool unused0 :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;bool unused8 :1;bool unused9 :1;bool unused10 :1;bool unused11 :1;bool unused12 :1;bool unused13 :1;bool unused14 :1;bool unused15 :1;};bitfield16_placement_flags placement_flags;vector2 position;}) |
| |
| | TAG_BLOCK (tilemaps_palette, { tag_reference tag;}) |
| |
| | TAG_BLOCK (project_folders, { struct bitfield8_flags { bool has_parent_folder :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;};bitfield8_flags flags;int32_t folder_id;int32_t parent_folder_id;data_reference folder_name;}) |
| | Contains information about project folders. More...
|
| |
◆ TAG_BLOCK() [1/10]
◆ TAG_BLOCK() [2/10]
◆ TAG_BLOCK() [3/10]
◆ TAG_BLOCK() [4/10]
◆ TAG_BLOCK() [5/10]
List of primitive objects contained within the scenario.
◆ TAG_BLOCK() [6/10]
| scenario::TAG_BLOCK |
( |
project_folders |
, |
|
|
{ struct bitfield8_flags { bool has_parent_folder :1;bool unused1 :1;bool unused2 :1;bool unused3 :1;bool unused4 :1;bool unused5 :1;bool unused6 :1;bool unused7 :1;};bitfield8_flags flags;int32_t folder_id;int32_t parent_folder_id;data_reference folder_name;} |
|
|
) |
| |
Contains information about project folders.
Only used within the editor.
◆ TAG_BLOCK() [7/10]
◆ TAG_BLOCK() [8/10]
| scenario::TAG_BLOCK |
( |
render_models_palette |
, |
|
|
{ tag_reference tag;} |
|
|
) |
| |
◆ TAG_BLOCK() [9/10]
◆ TAG_BLOCK() [10/10]
◆ TAG_ENUM()
| scenario::TAG_ENUM |
( |
type |
, |
|
|
{ solo, multiplayer, main_menu, multiplayer_shared, singleplayer_shared, } |
|
|
) |
| |
◆ atmosphere
◆ saved_camera_position
| vector3 scenario::saved_camera_position |
◆ saved_camera_rotation
| vector3 scenario::saved_camera_rotation |
The documentation for this struct was generated from the following file: