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Blamite Game Engine - Guerilla (Library)
00461.10.28.26.0311.blamite
The tag editor for the Blamite Game Engine.
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#include "tags.h"#include <Strings/components/utils/string/string.h>#include <Strings/components/utils/io/io.h>#include <HEKGuerilla/components/settings/config/config.h>#include <HEKGuerilla/components/projects/projects.h>#include <Strings/components/logger/logger.h>
Include dependency graph for plugins.cpp:Functions | |
| void | LoadPluginsInFolder (std::string plugin_dir, bool built_in) |
| Loads all plugins within a given directory. More... | |
| BlamResult | LoadPluginsFromDirectory (std::vector< std::string > search_folders, bool built_in) |
| Loads all available plugins within the application plugin directory. More... | |
Variables | |
| std::vector< BlamPlugin * > | plugins |
| The list of loaded plugins. More... | |
| BlamResult LoadPluginsFromDirectory | ( | std::vector< std::string > | search_folders, |
| bool | built_in | ||
| ) |
Loads all available plugins within the application plugin directory.
| search_folders | - List of directories to search for plugin files. |
| built_in | - Whether or not to mark these plugins as built-in plugins. |
BlamResult::Success_OK if all plugins loaded successfully, otherwise returns an error code.
Here is the call graph for this function:
Here is the caller graph for this function:| void LoadPluginsInFolder | ( | std::string | plugin_dir, |
| bool | built_in | ||
| ) |
Loads all plugins within a given directory.
| plugin_dir | - The path of the directory to load plugins from. |
Here is the caller graph for this function:| std::vector<BlamPlugin*> plugins |
The list of loaded plugins.