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Blamite Game Engine - Keystone
00435.06.01.25.2201.blamite
A library that enables the use of Qt in Blamite's editing tools.
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3 #include <Strings/components/diagnostics/errors/errors.h>
4 #include <Strings/components/settings/config/config.h>
std::string GetApplicationTitle()
Retrieves the application title of this Editor Window.
Definition: BlamEditorWindow.cpp:448
KEYSTONE void ShutdownScenarioLoaderThread()
Definition: scenario_loader_thread.cpp:201
bool stop_loader_thread
Definition: scenario_loader_thread.cpp:16
KEYSTONE bool StartBackgroundScenarioLoad(std::string tag_path)
Definition: scenario_loader_thread.cpp:188
bool awaiting_load
Definition: scenario_loader_thread.cpp:13
bool loader_thread_stopped
Definition: scenario_loader_thread.cpp:17
std::string scenario_loader_tag_path
Definition: scenario_loader_thread.cpp:11
KEYSTONE BlamEditorWindow * GetMainEditorWindow()
Retrieves the main editor window.
Definition: editor_data.cpp:34
void scenario_loader_thread()
Definition: scenario_loader_thread.cpp:170
std::thread * loader_thread
Definition: scenario_loader_thread.cpp:15
Namespace for accessing tool window configuration files.
Definition: config.h:19
Interface class that all main editing tool windows inherit from.
Definition: BlamEditorWindow.h:34
KEYSTONE void InitializeScenarioLoaderThread()
Definition: scenario_loader_thread.cpp:180
void reset_scenario_loader_state()
Definition: scenario_loader_thread.cpp:19
int scenario_loader_stage
Definition: scenario_loader_thread.cpp:12
void attempt_scenario_load()
Definition: scenario_loader_thread.cpp:26