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Blamite Game Engine - Keystone
00433.02.16.25.2127.blamite
A library that enables the use of Qt in Blamite's editing tools.
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#include <qwidget.h>
#include <qthread.h>
#include "components/editor_data/document/BlamEditorDocument.h"
Go to the source code of this file.
Classes | |
class | BlamEngineViewportWidget |
Class representing the engine viewport widget. More... | |
Namespaces | |
BlamKeystone | |
Namespace for anything within the Keystone library. | |
BlamKeystone::Engine | |
Namespace containing functions for initializing and shutting down the game engine. | |
Macros | |
#define | KEYSTONE |
Functions | |
KEYSTONE int | BlamKeystone::Engine::StartEngine () |
Initializes the game engine and starts the main loop thread. More... | |
KEYSTONE void | BlamKeystone::Engine::ShutdownEngine () |
Shuts down the engine. More... | |
KEYSTONE BlamEngineViewportWidget * | BlamKeystone::Engine::GetViewportWidget () |
Retrieves the engine viewport widget. More... | |
KEYSTONE void | BlamKeystone::Engine::SetEngineFocusState (bool focused) |
Sets whether or not the engine viewport is focused. More... | |
KEYSTONE bool | BlamKeystone::Engine::GetEngineActiveState () |
Checks whether or not the engine is currently running. More... | |
KEYSTONE void | BlamKeystone::Engine::InitializeScenarioLoaderThread () |
KEYSTONE bool | BlamKeystone::Engine::StartBackgroundScenarioLoad (std::string tag_path) |
KEYSTONE void | BlamKeystone::Engine::ShutdownScenarioLoaderThread () |
#define KEYSTONE |