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Blamite Game Engine - Keystone
00433.02.16.25.2127.blamite
A library that enables the use of Qt in Blamite's editing tools.
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volatile bool engine_running
Definition: engine.cpp:17
BlamEngineViewportWidget * engine_viewport_widget
Definition: engine.cpp:12
KEYSTONE BlamEngineViewportWidget * GetViewportWidget()
Retrieves the engine viewport widget.
Definition: engine.cpp:107
Namespace containing functions for initializing and shutting down the game engine.
Definition: engine.h:47
KEYSTONE void ShutdownScenarioLoaderThread()
Definition: scenario_loader_thread.cpp:200
volatile bool engine_stopped
Definition: engine.cpp:16
void engine_thread()
Definition: engine.cpp:20
KEYSTONE uint32_t ConvertQtVirtKeyToSDLScancode(int key)
Definition: utils.cpp:271
KEYSTONE int StartEngine()
Initializes the game engine and starts the main loop thread.
Definition: engine.cpp:47
volatile int engine_init_result
Definition: engine.cpp:18
KEYSTONE bool StartBackgroundScenarioLoad(std::string tag_path)
Definition: scenario_loader_thread.cpp:187
void dummy_do_thing()
Definition: engine.cpp:42
Definition: game_viewport.h:8
SDL_Window * engine_window_handle
Definition: engine.cpp:13
KEYSTONE void ShutdownEngine()
Shuts down the engine.
Definition: engine.cpp:92
std::thread * engine_loop_thread
Definition: engine.cpp:14
KEYSTONE void InitializeScenarioLoaderThread()
Definition: scenario_loader_thread.cpp:179
#define KEYSTONE
Definition: engine.h:11
void RefreshStatusBar()
Definition: game_viewport.cpp:32
KEYSTONE bool GetEngineActiveState()
Checks whether or not the engine is currently running.
Definition: engine.cpp:117
KEYSTONE void SetEngineFocusState(bool focused)
Sets whether or not the engine viewport is focused.
Definition: engine.cpp:112
KEYSTONE uint32_t ConvertQtVirtKeyToSDLVirtKey(int key)
Definition: utils.cpp:256