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Blamite Game Engine - Keystone
00433.02.16.25.2127.blamite
A library that enables the use of Qt in Blamite's editing tools.
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4 #include <qmdisubwindow.h>
5 #include <Strings/components/settings/config/config.h>
8 #include "../widgets/menubar/guerilla_menubar.h"
11 #include "ui_guerilla_window.h"
13 class BlamTagTreeNode;
23 Ui::guerilla_window ui;
void closeEvent(QCloseEvent *closeEvent)
Definition: guerilla_window.cpp:78
bool ShouldExit()
Definition: SelectProjectDialog.cpp:26
@ Ok
Dialog is shown with an [OK] button.
@ Error
Dialog icon will be a red circle with an X.
void SetupWindow()
Prepares the main window layout.
Definition: BlamEditorWindow.cpp:23
KEYSTONE KeystoneDialogResult ShowMessageBox(std::string message)
Definition: utils.cpp:294
BlamEditorWindowType
Enumerator used to identify the type of the main editor window.
Definition: keystone_api.h:53
guerilla_window(QWidget *parent=Q_NULLPTR)
Initializes the application window.
Definition: guerilla_window.cpp:15
Definition: SelectProjectDialog.h:9
BlamConfigurationFile * config
The configuration file for this editor window.
Definition: BlamEditorWindow.h:55
KEYSTONE void ShutdownEngine()
Shuts down the engine.
Definition: engine.cpp:92
Class for the Guerilla First Run dialog.
Definition: guerilla_firstrun.h:12
Interface class that all main editing tool windows inherit from.
Definition: BlamEditorWindow.h:34
~guerilla_window()
Definition: guerilla_window.cpp:73
KEYSTONE bool GetEngineActiveState()
Checks whether or not the engine is currently running.
Definition: engine.cpp:117
The main Guerilla window.
Definition: guerilla_window.h:18
@ Guerilla
The editor window is the main window for Guerilla (see guerilla_window).