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Blamite Game Engine - Tool (Library)
A command-line utility that aids in the creation of Blamite Cache (.map) Files.
MaterialCommand Class Reference

Class for the Material command. More...

#include <MaterialCommand.hpp>

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Public Member Functions

 MaterialCommand ()
 
int execute (std::vector< std::string > args)
 Executes the command. More...
 
bool CreateNewTextureEntry (BlamTagField_Block *block, std::string type, std::string tag)
 
- Public Member Functions inherited from ToolCommand
std::string GetCommandName ()
 Retrieves the name of the command. More...
 
std::string GetSyntax ()
 Retrieves the syntax of the command. More...
 
std::string GetDescription ()
 Retrieves the description of the command. More...
 

Additional Inherited Members

- Protected Attributes inherited from ToolCommand
std::string command = ""
 The name of the command. More...
 
std::string syntax = ""
 The syntax of the command. This should include the command name, as well as any arguments. More...
 
std::string description = ""
 A description of the command. More...
 

Detailed Description

Class for the Material command.

This command automatically generates an approximate PBR material based on a series of bitmaps. Will use texture names to make a "best-guess" as to the texture use and use them to populate a new material tag.

Constructor & Destructor Documentation

◆ MaterialCommand()

MaterialCommand::MaterialCommand ( )
inline

Member Function Documentation

◆ CreateNewTextureEntry()

bool MaterialCommand::CreateNewTextureEntry ( BlamTagField_Block *  block,
std::string  type,
std::string  tag 
)
inline
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◆ execute()

int MaterialCommand::execute ( std::vector< std::string >  args)
inlinevirtual

Executes the command.

Parameters
args- A list of arguments provided to the command.
Returns
The command execution result. Will return 0 if the command completed successfully. If an error occurred, this will usually return a negative number.

Reimplemented from ToolCommand.

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The documentation for this class was generated from the following file: