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Blamite Game Engine - Tool (Library)
A command-line utility that aids in the creation of Blamite Cache (.map) Files.
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#include "console.h"#include <Strings/components/utils/string/string.h>#include "version/version.h"#include "commands/HelpCommand.hpp"#include "commands/CompileTagCommand.hpp"#include "commands/CompileShadersCommand.hpp"#include "commands/DecompileTagCommand.hpp"#include "commands/GUICommand.hpp"#include "commands/BitmapsCommand.hpp"#include "commands/ExportTagClassCommand.hpp"#include "commands/BulkImportModelFolderCommand.hpp"#include "commands/RenderModelCommand.hpp"#include "commands/SetProjectCommand.hpp"#include "commands/GenerateGameStubProjectCommand.hpp"#include "commands/BuildCommand.hpp"#include "commands/GenerateScriptProjectCommand.hpp"#include "commands/ParseScriptsCommand.hpp"#include "commands/ShadercCommand.hpp"#include "commands/PrepareSurfaceShader.hpp"#include "commands/ListProjectsCommand.hpp"#include "commands/ChooseProjectCommand.hpp"#include "commands/MaterialCommand.hpp"
Include dependency graph for console.cpp:Functions | |
| int | ShowCommandGuide (std::string app_name_label) |
Variables | |
| std::vector< ToolCommand * > | commands = std::vector<ToolCommand*>() |
| int ShowCommandGuide | ( | std::string | app_name_label | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| std::vector<ToolCommand*> commands = std::vector<ToolCommand*>() |