#include <ui.h>
◆ BlamUIWidget() [1/2]
◆ BlamUIWidget() [2/2]
◆ Draw()
virtual void BlamUIWidget::Draw |
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inlinevirtual |
◆ GetAbsolutePosition()
BlamVector2 BlamUIWidget::GetAbsolutePosition |
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◆ GetType()
◆ RefreshRelativePosition() [1/2]
void BlamUIWidget::RefreshRelativePosition |
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virtual |
◆ RefreshRelativePosition() [2/2]
void BlamUIWidget::RefreshRelativePosition |
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int |
viewport_width, |
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int |
viewport_height, |
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BlamVector2 |
initial_position |
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◆ SetAnchorPosition()
◆ SetPosition()
void BlamUIWidget::SetPosition |
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BlamVector2 |
new_position | ) |
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◆ SetRotation()
void BlamUIWidget::SetRotation |
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float |
new_rotation | ) |
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◆ SetSize()
void BlamUIWidget::SetSize |
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BlamVector2 |
new_size | ) |
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◆ ShowImGuiPropertyEditor()
void BlamUIWidget::ShowImGuiPropertyEditor |
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virtual |
◆ description
std::string BlamUIWidget::description = "" |
◆ display_name
std::string BlamUIWidget::display_name = "unnamed" |
◆ hidden
bool BlamUIWidget::hidden = false |
◆ parent
◆ position
BlamVector2 BlamUIWidget::position = { 0, 0 } |
◆ position_absolute
BlamVector2 BlamUIWidget::position_absolute = { 0, 0 } |
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protected |
◆ rotation
float BlamUIWidget::rotation = 0.0f |
◆ size
BlamVector2 BlamUIWidget::size = { 100, 100 } |
◆ size_absolute
BlamVector2 BlamUIWidget::size_absolute = { 100, 100 } |
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protected |
The documentation for this class was generated from the following files: