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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
BlamUIWidget Class Reference

#include <ui.h>

+ Inheritance diagram for BlamUIWidget:

Public Member Functions

 BlamUIWidget (BlamWidgetType type)
 
 BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent)
 
virtual void Draw ()
 
virtual void ShowImGuiPropertyEditor ()
 
BlamWidgetType GetType ()
 
virtual void RefreshRelativePosition ()
 
void RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position)
 
void SetSize (BlamVector2 new_size)
 
void SetPosition (BlamVector2 new_position)
 
void SetRotation (float new_rotation)
 
void SetAnchorPosition (BlamWidgetAnchor new_anchor_position)
 
BlamVector2 GetAbsolutePosition ()
 

Public Attributes

std::string display_name = "unnamed"
 
std::string description = ""
 
BlamVector2 position = { 0, 0 }
 
BlamVector2 size = { 100, 100 }
 
float rotation = 0.0f
 
bool hidden = false
 
BlamUIWidget_Groupparent = nullptr
 

Protected Attributes

BlamVector2 position_absolute = { 0, 0 }
 
BlamVector2 size_absolute = { 100, 100 }
 

Constructor & Destructor Documentation

◆ BlamUIWidget() [1/2]

BlamUIWidget::BlamUIWidget ( BlamWidgetType  type)

◆ BlamUIWidget() [2/2]

BlamUIWidget::BlamUIWidget ( BlamWidgetType  type,
BlamUIWidget_Group _parent 
)

Member Function Documentation

◆ Draw()

virtual void BlamUIWidget::Draw ( )
inlinevirtual

◆ GetAbsolutePosition()

BlamVector2 BlamUIWidget::GetAbsolutePosition ( )

◆ GetType()

BlamWidgetType BlamUIWidget::GetType ( )

◆ RefreshRelativePosition() [1/2]

void BlamUIWidget::RefreshRelativePosition ( )
virtual

Reimplemented in BlamUIWidget_Group.

◆ RefreshRelativePosition() [2/2]

void BlamUIWidget::RefreshRelativePosition ( int  viewport_width,
int  viewport_height,
BlamVector2  initial_position 
)

◆ SetAnchorPosition()

void BlamUIWidget::SetAnchorPosition ( BlamWidgetAnchor  new_anchor_position)

◆ SetPosition()

void BlamUIWidget::SetPosition ( BlamVector2  new_position)

◆ SetRotation()

void BlamUIWidget::SetRotation ( float  new_rotation)

◆ SetSize()

void BlamUIWidget::SetSize ( BlamVector2  new_size)

◆ ShowImGuiPropertyEditor()

void BlamUIWidget::ShowImGuiPropertyEditor ( )
virtual

Reimplemented in BlamUIWidget_Group.

Member Data Documentation

◆ description

std::string BlamUIWidget::description = ""

◆ display_name

std::string BlamUIWidget::display_name = "unnamed"

◆ hidden

bool BlamUIWidget::hidden = false

◆ parent

BlamUIWidget_Group* BlamUIWidget::parent = nullptr

◆ position

BlamVector2 BlamUIWidget::position = { 0, 0 }

◆ position_absolute

BlamVector2 BlamUIWidget::position_absolute = { 0, 0 }
protected

◆ rotation

float BlamUIWidget::rotation = 0.0f

◆ size

BlamVector2 BlamUIWidget::size = { 100, 100 }

◆ size_absolute

BlamVector2 BlamUIWidget::size_absolute = { 100, 100 }
protected

The documentation for this class was generated from the following files: