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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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#include <ui.h>
Public Member Functions | |
BlamUIWidget_BasicEllipse (BlamUIWidget_Group *_parent) | |
~BlamUIWidget_BasicEllipse () | |
void | Draw () override |
void | ShowImGuiPropertyEditor () override |
void | UpdateMetrics () override |
void | SetHidden (bool new_hidden) override |
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BlamUIWidget (BlamWidgetType type) | |
BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent) | |
virtual | ~BlamUIWidget () |
BlamWidgetType | GetType () |
virtual void | RefreshRelativePosition () |
void | RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position) |
void | SetSize (BlamVector2 new_size) |
virtual void | SetPosition (BlamVector2 new_position) |
void | SetRotation (float new_rotation) |
void | SetAnchorPosition (BlamWidgetAnchor new_anchor_position) |
void | MarkForUpdate () |
BlamVector2 | GetAbsolutePosition () |
BlamWidgetAnchor | GetAnchorPosition () |
bool | IsHidden () |
Public Attributes | |
BlamColor | color = BlamColor(255, 255, 255) |
int | thickness = 1 |
int | resolution = 10 |
BlamVector2 | radius = { 10, 10 } |
bool | solid = false |
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std::string | display_name = "unnamed" |
std::string | description = "" |
BlamVector2 | position = { 0, 0 } |
BlamVector2 | size = { 100, 100 } |
float | rotation = 0.0f |
int | z_index = 0 |
float | z_size = 1.0f |
bool | auto_update = false |
Ogre::HlmsDatablock * | material = nullptr |
BlamUIWidget_Group * | parent = nullptr |
bool | ignore_layout = false |
bool | hide_in_layout = false |
Additional Inherited Members | |
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int | GetAdjustedZIndex () |
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BlamVector2 | position_absolute = { 0, 0 } |
BlamVector2 | size_absolute = { 100, 100 } |
bool | update = false |
bool | hidden = false |
BlamUIWidget_BasicEllipse::BlamUIWidget_BasicEllipse | ( | BlamUIWidget_Group * | _parent | ) |
BlamUIWidget_BasicEllipse::~BlamUIWidget_BasicEllipse | ( | ) |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Reimplemented from BlamUIWidget.
BlamColor BlamUIWidget_BasicEllipse::color = BlamColor(255, 255, 255) |
BlamVector2 BlamUIWidget_BasicEllipse::radius = { 10, 10 } |
int BlamUIWidget_BasicEllipse::resolution = 10 |
bool BlamUIWidget_BasicEllipse::solid = false |
int BlamUIWidget_BasicEllipse::thickness = 1 |