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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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#include <CameraController.h>
Public Member Functions | |
CameraController (GraphicsSystem *graphicsSystem, bool useSceneNode=false) | |
void | update (float timeSinceLast) |
bool | keyPressed (const SDL_KeyboardEvent &arg) |
Returns true if we've handled the event. More... | |
bool | keyReleased (const SDL_KeyboardEvent &arg) |
Returns true if we've handled the event. More... | |
void | mouseMoved (const SDL_Event &arg) |
Public Attributes | |
float | mCameraBaseSpeed |
float | mCameraSpeedBoost |
Demo::CameraController::CameraController | ( | GraphicsSystem * | graphicsSystem, |
bool | useSceneNode = false |
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bool Demo::CameraController::keyPressed | ( | const SDL_KeyboardEvent & | arg | ) |
Returns true if we've handled the event.
bool Demo::CameraController::keyReleased | ( | const SDL_KeyboardEvent & | arg | ) |
Returns true if we've handled the event.
void Demo::CameraController::mouseMoved | ( | const SDL_Event & | arg | ) |
void Demo::CameraController::update | ( | float | timeSinceLast | ) |
float Demo::CameraController::mCameraBaseSpeed |
float Demo::CameraController::mCameraSpeedBoost |