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Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
Demo::GraphicsSystem Member List

This is the complete list of members for Demo::GraphicsSystem, including all inherited members.

_notifyLogicSystem(BaseSystem *logicSystem)Demo::GraphicsSysteminline
addResourceLocation(const Ogre::String &archName, const Ogre::String &typeName, const Ogre::String &secName)Demo::GraphicsSystemprotectedstatic
BaseSystem(GameState *gameState=nullptr)Demo::BaseSystem
beginFrameParallel(void)Demo::BaseSystem
chooseSceneManager(void)Demo::GraphicsSystemprotectedvirtual
createCamera(void)Demo::GraphicsSystemprotectedvirtual
createResourceListener(void)Demo::GraphicsSysteminlineprotectedvirtual
createScene01(void)Demo::BaseSystemvirtual
createScene02(void)Demo::BaseSystemvirtual
debug_mode_thread_countDemo::GraphicsSystem
deinitialize(void)Demo::GraphicsSystemvirtual
destroyScene(void)Demo::BaseSystemvirtual
execute(size_t threadId, size_t numThreads)Demo::GraphicsSystemvirtual
finishFrame(void)Demo::BaseSystem
finishFrameParallel(void)Demo::BaseSystem
flushQueuedMessages(void)Demo::Mq::MessageQueueSysteminline
gameEntityAdded(const GameEntityManager::CreatedGameEntity *createdGameEntity)Demo::GraphicsSystemprotected
gameEntityRemoved(GameEntity *toRemove)Demo::GraphicsSystemprotected
getAccumTimeSinceLastLogicFrame(void) constDemo::GraphicsSysteminline
getAlwaysAskForConfig(void) constDemo::GraphicsSysteminline
getCamera(void) constDemo::GraphicsSysteminline
getCompositorWorkspace(void) constDemo::GraphicsSysteminline
getGameEntities(Ogre::SceneMemoryMgrTypes type) constDemo::GraphicsSysteminline
getMediaReadArchiveType(void) constDemo::GraphicsSystem
getOverlaySystem(void) constDemo::GraphicsSysteminline
getPluginsFolder(void) constDemo::GraphicsSysteminline
getQuit(void) constDemo::GraphicsSysteminline
getRenderWindow(void) constDemo::GraphicsSysteminline
getResourcePath(void) constDemo::GraphicsSysteminline
getRoot(void) constDemo::GraphicsSysteminline
getSceneManager(void) constDemo::GraphicsSysteminline
getWriteAccessFolder(void) constDemo::GraphicsSysteminline
GraphicsSystem(GameState *gameState=nullptr, Ogre::String resourcePath=Ogre::String(""), Ogre::ColourValue backgroundColour=Ogre::ColourValue(0.2f, 0.4f, 0.6f))Demo::GraphicsSystem
initialize(const Ogre::String &windowTitle)Demo::GraphicsSystem
initMiscParamsListener(Ogre::NameValuePairList &params)Demo::GraphicsSystemprotectedvirtual
isWriteAccessFolder(const Ogre::String &folderPath, const Ogre::String &fileToSave)Demo::GraphicsSystemprotected
loadHlmsDiskCache(void)Demo::GraphicsSystemprotected
loadResources(void)Demo::GraphicsSystemprotectedvirtual
loadTextureCache(void)Demo::GraphicsSystemprotected
mAccumTimeSinceLastLogicFrameDemo::GraphicsSystemprotected
mAlwaysAskForConfigDemo::GraphicsSystemprotected
mBackgroundColourDemo::GraphicsSystemprotected
mCameraDemo::GraphicsSystemprotected
mCurrentGameStateDemo::BaseSystemprotected
mCurrentTransformIdxDemo::GraphicsSystemprotected
mGameEntitiesDemo::GraphicsSystemprotected
mLogicSystemDemo::GraphicsSystemprotected
mOverlaySystemDemo::GraphicsSystemprotected
mPluginsFolderDemo::GraphicsSystemprotected
mQuitDemo::GraphicsSystemprotected
mRenderWindowDemo::GraphicsSystemprotected
mResourcePathDemo::GraphicsSystemprotected
mRootDemo::GraphicsSystemprotected
mSceneManagerDemo::GraphicsSystemprotected
mStaticPluginLoaderDemo::GraphicsSystemprotected
mThreadGameEntityToUpdateDemo::GraphicsSystemprotected
mThreadWeightDemo::GraphicsSystemprotected
mUseHlmsDiskCacheDemo::GraphicsSystemprotected
mUseMicrocodeCacheDemo::GraphicsSystemprotected
mWorkspaceDemo::GraphicsSystemprotected
mWriteAccessFolderDemo::GraphicsSystemprotected
ogre_pass_registryDemo::GraphicsSystem
processIncomingMessage(Mq::MessageId messageId, const void *data)Demo::GraphicsSystemprotectedvirtual
processIncomingMessages(void)Demo::Mq::MessageQueueSysteminlineprotected
queueSendMessage(MessageQueueSystem *dstSystem, Mq::MessageId messageId, const T &msg)Demo::Mq::MessageQueueSysteminline
receiveMessageImmediately(Mq::MessageId messageId, const T &msg)Demo::Mq::MessageQueueSysteminline
registerHlms(void)Demo::GraphicsSystemprotectedvirtual
restartCompositor(void)Demo::GraphicsSystemvirtual
saveHlmsDiskCache(void)Demo::GraphicsSystemprotected
saveTextureCache(void)Demo::GraphicsSystemprotected
setAlwaysAskForConfig(bool alwaysAskForConfig)Demo::GraphicsSystem
setQuit(void)Demo::GraphicsSysteminline
setupCompositor(void)Demo::GraphicsSystemprotectedvirtual
setupResources(void)Demo::GraphicsSystemprotectedvirtual
stopCompositor(void)Demo::GraphicsSystemvirtual
update(float timeSinceLast)Demo::GraphicsSystem
updateGameEntities(const GameEntityVec &gameEntities, float weight)Demo::GraphicsSystem
~BaseSystem()Demo::BaseSystemvirtual
~GraphicsSystem()Demo::GraphicsSystemvirtual
~MessageQueueSystem()Demo::Mq::MessageQueueSysteminlinevirtual