Elaztek Developer Hub
Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
Demo::LogicSystem Member List

This is the complete list of members for Demo::LogicSystem, including all inherited members.

_notifyGameEntityManager(GameEntityManager *mgr)Demo::LogicSysteminline
_notifyGraphicsSystem(BaseSystem *graphicsSystem)Demo::LogicSysteminline
BaseSystem(GameState *gameState=nullptr)Demo::BaseSystem
beginFrameParallel(void)Demo::BaseSystem
createScene01(void)Demo::BaseSystemvirtual
createScene02(void)Demo::BaseSystemvirtual
deinitialize(void)Demo::BaseSystemvirtual
destroyScene(void)Demo::BaseSystemvirtual
finishFrame(void)Demo::BaseSystem
finishFrameParallel(void)Demo::LogicSystem
flushQueuedMessages(void)Demo::Mq::MessageQueueSysteminline
getCurrentTransformIdx(void) constDemo::LogicSysteminline
getGameEntityManager(void)Demo::LogicSysteminline
initialize(void)Demo::BaseSystemvirtual
LogicSystem(GameState *gameState)Demo::LogicSystem
mAvailableTransformIdxDemo::LogicSystemprotected
mCurrentGameStateDemo::BaseSystemprotected
mCurrentTransformIdxDemo::LogicSystemprotected
mGameEntityManagerDemo::LogicSystemprotected
mGraphicsSystemDemo::LogicSystemprotected
processIncomingMessage(Mq::MessageId messageId, const void *data)Demo::LogicSystemprotectedvirtual
processIncomingMessages(void)Demo::Mq::MessageQueueSysteminlineprotected
queueSendMessage(MessageQueueSystem *dstSystem, Mq::MessageId messageId, const T &msg)Demo::Mq::MessageQueueSysteminline
receiveMessageImmediately(Mq::MessageId messageId, const T &msg)Demo::Mq::MessageQueueSysteminline
update(float timeSinceLast)Demo::BaseSystem
~BaseSystem()Demo::BaseSystemvirtual
~LogicSystem()Demo::LogicSystemvirtual
~MessageQueueSystem()Demo::Mq::MessageQueueSysteminlinevirtual