 |
Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
|
bool KeyAlt
Definition: imgui.h:1415
bool KeySuper
Definition: imgui.h:1416
@ ImGuiNavInput_FocusPrev
Definition: imgui.h:981
@ ImGuiMouseCursor_Hand
Definition: imgui.h:1181
@ SDL_SCANCODE_UP
Definition: SdlEmulationLayer.h:158
@ ImGuiNavInput_DpadLeft
Definition: imgui.h:973
@ SDL_SCANCODE_C
Definition: SdlEmulationLayer.h:35
bool MouseDown[5]
Definition: imgui.h:1410
@ SDL_SCANCODE_Z
Definition: SdlEmulationLayer.h:58
@ ImGuiBackendFlags_HasGamepad
Definition: imgui.h:1018
@ ImGuiKey_Home
Definition: imgui.h:944
IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown()
Definition: imgui_impl_sdl.cpp:225
SDL_MouseButtonEvent button
Mouse button event data.
Definition: SdlEmulationLayer.h:740
@ SDL_SCANCODE_PAGEUP
Definition: SdlEmulationLayer.h:151
@ SDL_SCANCODE_INSERT
insert on PC, help on some Mac keyboards (but does send code 73, not 117)
Definition: SdlEmulationLayer.h:148
void * ClipboardUserData
Definition: imgui.h:1389
@ ImGuiKey_PageDown
Definition: imgui.h:943
@ SDL_SCANCODE_TAB
Definition: SdlEmulationLayer.h:74
#define MAP_BUTTON(NAV_NO, BUTTON_NO)
@ ImGuiMouseCursor_ResizeNS
Definition: imgui.h:1177
@ ImGuiBackendFlags_HasSetMousePos
Definition: imgui.h:1020
@ ImGuiBackendFlags_HasMouseCursors
Definition: imgui.h:1019
@ ImGuiNavInput_Menu
Definition: imgui.h:972
ImVec2 MousePos
Definition: imgui.h:1409
IMGUI_API void AddInputCharactersUTF8(const char *str)
Definition: imgui.cpp:1265
@ ImGuiMouseCursor_Arrow
Definition: imgui.h:1174
@ ImGuiNavInput_Cancel
Definition: imgui.h:970
@ ImGuiNavInput_LStickRight
Definition: imgui.h:978
IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event *event)
Definition: imgui_impl_sdl.cpp:89
bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event *event)
Definition: imgui_impl_sdl.cpp:89
int ImGuiMouseCursor
Definition: imgui.h:138
bool ImGui_ImplSDL2_InitForD3D(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:212
Ogre::int32 y
The amount scrolled vertically, positive away from the user and negative toward the user.
Definition: SdlEmulationLayer.h:731
void * ImeWindowHandle
Definition: imgui.h:1394
@ ImGuiNavInput_FocusNext
Definition: imgui.h:982
ImGuiBackendFlags BackendFlags
Definition: imgui.h:1345
#define MAP_ANALOG(NAV_NO, AXIS_NO, V0, V1)
IMGUI_IMPL_API void ImGui_ImplSDL2_SetActiveWindowOverride(bool override_state)
Special function used to override active window checks.
Definition: imgui_impl_sdl.cpp:375
@ SDL_SCANCODE_BACKSPACE
Definition: SdlEmulationLayer.h:73
@ SDL_SCANCODE_KP_ENTER
Definition: SdlEmulationLayer.h:166
void ImGui_ImplSDL2_NewFrame(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:346
bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window *window, void *sdl_gl_context)
Definition: imgui_impl_sdl.cpp:198
@ SDL_SCANCODE_Y
Definition: SdlEmulationLayer.h:57
@ ImGuiKey_UpArrow
Definition: imgui.h:940
Ogre::int32 x
The amount scrolled horizontally, positive to the right and negative to the left.
Definition: SdlEmulationLayer.h:730
float x
Definition: imgui.h:181
bool KeysDown[512]
Definition: imgui.h:1417
bool MouseDrawCursor
Definition: imgui.h:1366
bool IsBuilt()
Definition: imgui.h:2113
float NavInputs[ImGuiNavInput_COUNT]
Definition: imgui.h:1418
@ SDL_SCANCODE_DOWN
Definition: SdlEmulationLayer.h:157
bool WantSetMousePos
Definition: imgui.h:1432
@ ImGuiNavInput_TweakFast
Definition: imgui.h:984
@ ImGuiMouseCursor_None
Definition: imgui.h:1173
ImFontAtlas * Fonts
Definition: imgui.h:1359
@ ImGuiKey_V
Definition: imgui.h:955
@ SDL_SCANCODE_V
Definition: SdlEmulationLayer.h:54
ImVec2 DisplayFramebufferScale
Definition: imgui.h:1363
bool KeyCtrl
Definition: imgui.h:1413
@ ImGuiKey_LeftArrow
Definition: imgui.h:938
bool KeyShift
Definition: imgui.h:1414
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window *window, void *sdl_gl_context)
Definition: imgui_impl_sdl.cpp:198
@ ImGuiConfigFlags_NavEnableGamepad
Definition: imgui.h:1003
@ ImGuiConfigFlags_NoMouseCursorChange
Definition: imgui.h:1007
@ ImGuiMouseCursor_TextInput
Definition: imgui.h:1175
@ ImGuiMouseCursor_COUNT
Definition: imgui.h:1182
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:3300
ImGuiConfigFlags ConfigFlags
Definition: imgui.h:1344
void ImGui_ImplSDL2_SetActiveWindowOverride(bool override_state)
Special function used to override active window checks.
Definition: imgui_impl_sdl.cpp:375
IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:346
@ SDL_SCANCODE_DELETE
Definition: SdlEmulationLayer.h:152
@ ImGuiMouseCursor_ResizeEW
Definition: imgui.h:1178
@ ImGuiKey_End
Definition: imgui.h:945
void ImGui_ImplSDL2_Shutdown()
Definition: imgui_impl_sdl.cpp:225
const char *(* GetClipboardTextFn)(void *user_data)
Definition: imgui.h:1387
@ SDL_SCANCODE_HOME
Definition: SdlEmulationLayer.h:150
#define IM_ARRAYSIZE(_ARR)
Definition: imgui.h:75
void(* SetClipboardTextFn)(void *user_data, const char *text)
Definition: imgui.h:1388
@ ImGuiKey_Enter
Definition: imgui.h:950
@ SDL_SCANCODE_PAGEDOWN
Definition: SdlEmulationLayer.h:154
@ ImGuiKey_Backspace
Definition: imgui.h:948
@ ImGuiKey_C
Definition: imgui.h:954
@ ImGuiKey_RightArrow
Definition: imgui.h:939
float MouseWheelH
Definition: imgui.h:1412
@ ImGuiKey_A
Definition: imgui.h:953
const char * BackendPlatformName
Definition: imgui.h:1379
@ ImGuiNavInput_DpadDown
Definition: imgui.h:976
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:220
float DeltaTime
Definition: imgui.h:1347
@ ImGuiKey_Z
Definition: imgui.h:958
@ SDL_SCANCODE_END
Definition: SdlEmulationLayer.h:153
bool ImGui_ImplSDL2_InitForMetal(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:220
bool ImGui_ImplSDL2_InitForVulkan(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:204
@ ImGuiNavInput_DpadUp
Definition: imgui.h:975
float y
Definition: imgui.h:181
@ ImGuiKey_Space
Definition: imgui.h:949
@ ImGuiNavInput_LStickUp
Definition: imgui.h:979
@ ImGuiKey_PageUp
Definition: imgui.h:942
#define IMGUI_IMPL_API
Definition: imgui.h:60
@ SDL_SCANCODE_ESCAPE
Definition: SdlEmulationLayer.h:72
@ ImGuiKey_Delete
Definition: imgui.h:947
@ ImGuiNavInput_Input
Definition: imgui.h:971
@ ImGuiKey_X
Definition: imgui.h:956
@ ImGuiKey_DownArrow
Definition: imgui.h:941
@ ImGuiKey_Insert
Definition: imgui.h:946
@ ImGuiNavInput_Activate
Definition: imgui.h:969
@ SDL_SCANCODE_X
Definition: SdlEmulationLayer.h:56
Ogre::uint32 type
Event type, shared with all events.
Definition: SdlEmulationLayer.h:737
@ SDL_SCANCODE_SPACE
Definition: SdlEmulationLayer.h:75
IMGUI_API bool IsAnyMouseDown()
Definition: imgui.cpp:4448
@ ImGuiMouseCursor_ResizeNESW
Definition: imgui.h:1179
Definition: SdlEmulationLayer.h:735
@ SDL_SCANCODE_RETURN
Definition: SdlEmulationLayer.h:71
@ ImGuiNavInput_TweakSlow
Definition: imgui.h:983
IMGUI_API ImGuiMouseCursor GetMouseCursor()
Definition: imgui.cpp:4558
@ ImGuiMouseCursor_ResizeNWSE
Definition: imgui.h:1180
int KeyMap[ImGuiKey_COUNT]
Definition: imgui.h:1354
@ SDL_SCANCODE_LEFT
Definition: SdlEmulationLayer.h:156
@ ImGuiNavInput_LStickLeft
Definition: imgui.h:977
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:204
@ ImGuiKey_Y
Definition: imgui.h:957
#define IM_ASSERT(_EXPR)
Definition: imgui.h:66
@ ImGuiMouseCursor_ResizeAll
Definition: imgui.h:1176
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window *window)
Definition: imgui_impl_sdl.cpp:212
float MouseWheel
Definition: imgui.h:1411
@ SDL_SCANCODE_RIGHT
Definition: SdlEmulationLayer.h:155
@ ImGuiKey_Tab
Definition: imgui.h:937
@ ImGuiKey_Escape
Definition: imgui.h:951
ImVec2 DisplaySize
Definition: imgui.h:1346
@ ImGuiKey_KeyPadEnter
Definition: imgui.h:952
@ SDL_SCANCODE_A
Definition: SdlEmulationLayer.h:33
SDL_MouseWheelEvent wheel
Mouse wheel event data.
Definition: SdlEmulationLayer.h:741
@ ImGuiNavInput_LStickDown
Definition: imgui.h:980
@ ImGuiNavInput_DpadRight
Definition: imgui.h:974