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BLAM ID2D1DeviceContext * | BlamRendering::DirectX::D2D::GetD2DRenderTarget () |
| Retrieves the Direct2D render target. More...
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BLAM ID2D1Factory * | BlamRendering::DirectX::D2D::GetD2DFactory () |
| Retrieves the Direct2D factory. More...
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BLAM IDWriteFactory * | BlamRendering::DirectX::D2D::GetDWriteFactory () |
| Retrieves the DirectWrite factory. More...
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BLAM HRESULT | BlamRendering::DirectX::D2D::LoadFontFromFile (std::string id, std::string file_path) |
| Loads a TrueType font from the specified file into the list of loaded font collections. More...
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BLAM IWICImagingFactory * | BlamRendering::DirectX::WIC::GetWICFactory () |
| Retrieves the WIC Imaging Factory. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateD2DBitmapFromResource (int res_id, const char *res_type, ID2D1Bitmap **bitmap_pointer) |
| Creates a Direct2D bitmap from an application resource. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateD2DBitmapFromFile (std::wstring path, ID2D1Bitmap **bitmap_pointer) |
| Creates a Direct2D bitmap from a file. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateWICBitmapFromFile (std::wstring path, IWICBitmap **bitmap_pointer) |
| Creates a WIC bitmap from a file. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::CreateWICBitmapFromMemory (void *data, int size, IWICBitmap **bitmap_pointer) |
| Creates a WIC bitmap from a block of memory. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapToD2D (IWICBitmap *wic_bitmap, ID2D1Bitmap **d2d_bitmap) |
| Converts a WIC bitmap to a D2D bitmap. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapToD2D (IWICBitmap *wic_bitmap, ID2D1Bitmap **d2d_bitmap, ID2D1RenderTarget *render_target) |
| Converts a WIC bitmap to a D2D bitmap, with a specific render target. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::ConvertWICBitmapTo32bppPBGRA (IWICBitmap *source, IWICBitmap **destination) |
| Converts a WIC bitmap to a WIC bitmap, with the 32 bits-per-pixe, PBGRA format. More...
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BLAM HRESULT | BlamRendering::DirectX::WIC::Initialize () |
| Initializes the Windows Imaging Component (WIC). More...
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BLAM void | BlamRendering::DirectX::WIC::Shutdown () |
| Shuts down the Windows Imaging Component (WIC). More...
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BLAM ID3D11Device * | BlamRendering::DirectX::GetD3DDevice () |
| Retrieves the current Direct3D device. More...
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BLAM ID3D11DeviceContext * | BlamRendering::DirectX::GetD3DContext () |
| Retrieves the current Direct3D context. More...
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BLAM IDXGISwapChain * | BlamRendering::DirectX::GetDXGISwapChain () |
| Retrieves the current DXGI Swap Chain. More...
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BLAM ID3D11RenderTargetView * | BlamRendering::DirectX::GetD3DRenderTargetView () |
| Retrieves the current Direct3D Render Target. More...
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BLAM DXGI_SWAP_CHAIN_DESC | BlamRendering::DirectX::GetSwapChainDesc () |
| Retrieves the current Direct3D Swap Chain description. More...
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BLAM HRESULT | BlamRendering::DirectX::Initialize (HWND hWnd) |
| Initializes DirectX 11. More...
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BLAM void | BlamRendering::DirectX::Cleanup () |
| Cleans up all DirectX data. More...
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BLAM HRESULT | BlamRendering::DirectX::HandleWindowResize (LPARAM lParam) |
| Handles a window resize event. More...
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BLAM bool * | BlamRendering::DirectX::RenderTargetClearing () |
| Retrieves whether or not to enable render target clearing. More...
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BLAM void | BlamRendering::DirectX::RenderLoop (bool debug) |
| Renders everything to the screen. More...
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BLAM void | BlamRendering::DirectX::ShutdownRenderThread () |
| Instructs the rendering thread to stop running. More...
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BLAM void | BlamRendering::DirectX::RenderThread (bool debug) |
| Instructs the engine to start rendering on a separate thread. More...
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BLAM bool | BlamRendering::DirectX::HasRenderThreadStopped () |
| Determines whether or not the render thread has finished stopping. More...
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BLAM void | BlamRendering::DirectX::SetClearColor (ImVec4 color) |
| Changes the color to used to clear the render target. More...
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BLAM ImVec4 * | BlamRendering::DirectX::GetClearColor () |
| Retrieves the current color used to clear the render target. More...
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BLAM HRESULT | BlamRendering::DirectX::UpdateResolution (int x, int y) |
| Changes the DirectX render target resolution. More...
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BLAM ID3D11Texture2D ** | BlamRendering::DirectX::GetLastFrameTexture () |
| Retrieves the last frame that was rendered. More...
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BLAM HRESULT | BlamRendering::DirectX::GetLastFrameTextureAlt (ID3D11Texture2D *texture) |
| Retrieves the last frame that was rendered. More...
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BLAM void | BlamRendering::DirectX::ScreenshotDone () |
| Informs DirectX that the screenshot has finished being captured. More...
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BLAM HRESULT | BlamRendering::DirectX::GetLastFrameHResult () |
| Unused. More...
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BLAM void | BlamRendering::DirectX::DisplayDetailedCrashScreen (const char *expression, const char *file, int line, std::string details) |
| Displays a detailed engine crash screen. More...
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BLAM void | BlamRendering::DirectX::DisplayBasicCrashScreen () |
| Displays a basic engine crash screen. More...
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BLAM void | BlamRendering::DirectX::DisplaySignalCrashScreen (int signal) |
| Displays a signal-based engine crash screen. More...
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BLAM void | BlamRendering::BGFX::SetPlatformData () |
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BLAM void | BlamRendering::BGFX::Initialize () |
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BLAM void | BlamRendering::BGFX::RenderLoop () |
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BLAM void | BlamRendering::BGFX::Shutdown () |
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BLAM void | BlamRendering::BGFX::HandleWindowReisze (int width, int height) |
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BLAM void | BlamRendering::BGFX::SetViewClearFlags (int new_flags) |
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BLAM uint16_t | BlamRendering::BGFX::Get3DViewID () |
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BLAM uint16_t | BlamRendering::BGFX::Get2DViewID () |
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BLAM int | BlamRendering::BGFX::GetRenderWidth () |
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BLAM int | BlamRendering::BGFX::GetRenderHeight () |
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BLAM bool | BlamRendering::OGRE::Initialize () |
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BLAM void | BlamRendering::OGRE::RenderLoop () |
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BLAM void | BlamRendering::OGRE::RenderThread () |
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BLAM void | BlamRendering::OGRE::Shutdown () |
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BLAM void | BlamRendering::OGRE::ProcessSDLEvents (SDL_Event *event) |
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BLAM Demo::GraphicsSystem * | BlamRendering::OGRE::GetGraphicsSystem () |
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BLAM void | BlamRendering::OGRE::HandleWindowReisze (int width, int height) |
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BLAM int | BlamRendering::OGRE::GetRenderWidth () |
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BLAM int | BlamRendering::OGRE::GetRenderHeight () |
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BLAM Ogre::Window * | BlamRendering::OGRE::GetRenderWindow () |
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BLAM double | BlamRendering::OGRE::GetDeltaTime () |
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BLAM void | BlamRendering::OGRE::TakeScreenshot () |
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BLAM void | BlamRendering::OGRE::WriteScreenshot () |
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BLAM Ogre::SceneManager * | BlamRendering::OGRE::Get2DSceneManager () |
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BLAM Ogre::Camera * | BlamRendering::OGRE::Get2DCamera () |
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BLAM void | BlamRendering::OGRE::DisplayBasicCrashScreen (std::string additional_info="") |
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BLAM void | BlamRendering::OGRE::DisplayDetailedCrashScreen (std::string expression, std::string file, int line, std::string message) |
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BLAM bool | BlamRendering::OGRE::GetImGuiHiddenState () |
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BLAM void | BlamRendering::OGRE::Materials::RebuildDatablocks () |
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BLAM bool | BlamRendering::OGRE::Materials::BuildDatablockFromTag (material *material_tag, std::string tag_path) |
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BLAM void | BlamRendering::OGRE::Materials::ReloadPendingMaterials () |
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BLAM Ogre::HlmsDatablock * | BlamRendering::OGRE::Materials::GetDatablockFromTag (std::string tag_path) |
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BLAM ogre_material_instance_data * | BlamRendering::OGRE::Materials::GetDatablockInstanceFromTag (std::string tag_path, std::string referencing_tag_path) |
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BLAM ogre_material_instance_data * | BlamRendering::OGRE::Materials::CreateDatablockInstance (std::string tag_path, std::string referencing_tag_path) |
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BLAM bool | BlamRendering::OGRE::Materials::LoadPBSDatablockFromMaterialTag (Ogre::HlmsPbsDatablock *datablock, material *material_tag) |
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BLAM bool | BlamRendering::OGRE::Materials::LoadUnlitDatablockFromMaterialTag (Ogre::HlmsUnlitDatablock *datablock, material *material_tag) |
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BLAM Ogre::HlmsUnlitDatablock * | BlamRendering::OGRE::Materials::CreateDefaultUnlitDatablock (std::string id) |
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BLAM Ogre::HlmsUnlitDatablock * | BlamRendering::OGRE::Materials::CreateDefaultUnlitDatablockForPrimitives (std::string id) |
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BLAM Ogre::HlmsPbsDatablock * | BlamRendering::OGRE::Materials::CreateDefaultPbsDatablock (std::string id) |
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BLAM Ogre::HlmsPbsDatablock * | BlamRendering::OGRE::Materials::CreateDefaultPbsDatablockForPrimitives (std::string id) |
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BLAM void | BlamRendering::OGRE::Textures::BuildTextureFromTag (bitmap *bitmap_tag, std::string tag_path) |
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BLAM Ogre::TextureGpu * | BlamRendering::OGRE::Textures::GetTextureFromTag (std::string tag_path) |
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BLAM void | BlamRendering::OGRE::Textures::ReloadPendingBitmaps () |
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BLAM Ogre::TextureGpu * | BlamRendering::OGRE::Textures::LoadTexture2D (std::string id, void *pixel_data, int width, int height, Ogre::PixelFormatGpu format, int bytes_per_line) |
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BLAM BlamRenderingEngine | BlamRendering::GetCurrentRenderingEngine () |
| Retrieves the current rendering engine being used. More...
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BLAM void | BlamRendering::SetClearColor (ImVec4 color) |
| Changes the color to used to clear the render target. More...
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BLAM ImVec4 * | BlamRendering::GetClearColor () |
| Retrieves the color used for render target clearing. More...
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BLAM void | BlamRendering::ShowCrashScreen (const char *exc, const char *file, int line, std::string message) |
| Displays the engine crash screen. More...
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BLAM HRESULT | BlamRendering::SetDisplayRes (int x, int y) |
| Changes the game's display resolution. More...
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BLAM void | BlamRendering::HandleWindowResize (int width, int height, WPARAM wParam) |
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BLAM void | Blam::TakeScreenshot () |
| Captures the current frame and saves it to a file. More...
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