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Blamite Game Engine - blam!  00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
BlamUIWidget_Text Class Reference

Class representing a Text widget. More...

#include <ui.h>

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Public Member Functions

 BlamUIWidget_Text (BlamUIWidget_Group *_parent)
 
 ~BlamUIWidget_Text ()
 
void Draw () override
 Draws the widget on-screen. More...
 
void ShowImGuiPropertyEditor () override
 Displays an ImGUI-based property editor. More...
 
void UpdateMetrics () override
 Updates metrics for the widget. More...
 
void SetHidden (bool new_hidden) override
 Sets the hidden state of the widget. More...
 
void RebuildTextObject ()
 Regenerates the text object. More...
 
- Public Member Functions inherited from BlamUIWidget
 BlamUIWidget (BlamWidgetType type)
 Constructs a new UI widget. More...
 
 BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent)
 Constructs a new UI widget. More...
 
virtual ~BlamUIWidget ()
 
BlamWidgetType GetType ()
 Retrieves the type of this widget. More...
 
virtual void RefreshRelativePosition ()
 Updates the relative position of the widget, relative to its parent. More...
 
void RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position)
 Updates the relative position of the widget. More...
 
void SetSize (BlamVector2 new_size)
 Sets the size of the widget. More...
 
virtual void SetPosition (BlamVector2 new_position)
 Sets the position of the widget. More...
 
void SetRotation (float new_rotation)
 Sets the rotation of the widget. More...
 
void SetAnchorPosition (BlamWidgetAnchor new_anchor_position)
 Sets the anchor position of the widget. More...
 
void MarkForUpdate ()
 Marks the widget as needing to be updated on the next draw call. More...
 
BlamVector2 GetAbsolutePosition ()
 Retrieves the absolute position of the widget. More...
 
BlamWidgetAnchor GetAnchorPosition ()
 Retrieves the anchor position of the widget. More...
 
bool IsHidden ()
 Checks whether or not the widget is hidden. More...
 

Public Attributes

bool auto_scale_shadow = true
 Whether or not to automatically scale the text shadow based on text size. More...
 
int character_height = 16
 The line height of this text widget, in pixels. More...
 
BlamVector2 shadow_offset = { 1, 1 }
 The offset of the text shadow, in pixels. More...
 
BlamColor color = BlamColor(255, 255, 255)
 The text foreground color. More...
 
BlamColor shadow_color = BlamColor(0, 0, 0)
 The text shadow color. More...
 
std::string font_name = "fixedsys"
 The name of the font package to use for this text widget. More...
 
BlamFontPackagefont_package = nullptr
 The font package being used for this text widget. More...
 
std::string text = "blam!"
 The text to display within this text widget. More...
 
- Public Attributes inherited from BlamUIWidget
std::string display_name = "unnamed"
 The display name of the widget. More...
 
std::string description = ""
 An optional description of the widget. More...
 
BlamVector2 position = { 0, 0 }
 The position of the widget, relative to its parent. More...
 
BlamVector2 size = { 100, 100 }
 The size of the widget, relative to its parent. More...
 
float rotation = 0.0f
 The rotation of the widget, in degrees. More...
 
int z_index = 0
 The Z index of the widget, where higher Z orders are drawn on top. More...
 
float z_size = 1.0f
 The Z size of the widget. Mostly unused. More...
 
bool auto_update = false
 Whether or not the widget should always update every frame. More...
 
Ogre::HlmsDatablock * material = nullptr
 The datablock used by the widget, if applicable. More...
 
BlamUIWidget_Groupparent = nullptr
 The parent group of this widget, if applicable. More...
 
bool ignore_layout = false
 Whether or not this widget should ignore any layout positioning. More...
 
bool hide_in_layout = false
 Whether or not this widget should be hidden within its layout. More...
 
bool ignore_scale_factor = false
 Whether or not this widget should ignore the UI scale factor settings. More...
 

Additional Inherited Members

- Protected Member Functions inherited from BlamUIWidget
int GetAdjustedZIndex ()
 Retrieves the adjusted Z-index of the widget. More...
 
- Protected Attributes inherited from BlamUIWidget
BlamVector2 position_absolute = { 0, 0 }
 The absolute position of the widget on-screen. More...
 
BlamVector2 size_absolute = { 100, 100 }
 The absolute size of the widget on-screen. More...
 
bool update = false
 Whether or not the widget needs to be updated before the next draw call. More...
 
bool hidden = false
 Whether or not the widget is hidden. More...
 

Detailed Description

Class representing a Text widget.

This widget allows for text to be displayed on-screen. It supports all font packages that the engine has available, and can be freely sized and positioned. It also supports multi-line text and includes a simple drop-shadow out of the box.

Constructor & Destructor Documentation

◆ BlamUIWidget_Text()

BlamUIWidget_Text::BlamUIWidget_Text ( BlamUIWidget_Group _parent)
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◆ ~BlamUIWidget_Text()

BlamUIWidget_Text::~BlamUIWidget_Text ( )
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Member Function Documentation

◆ Draw()

void BlamUIWidget_Text::Draw ( )
overridevirtual

Draws the widget on-screen.

Reimplemented from BlamUIWidget.

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◆ RebuildTextObject()

void BlamUIWidget_Text::RebuildTextObject ( )

Regenerates the text object.

This takes care of destroying any existing objects used, and generating a new manual object, scene node, and datablocks.

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◆ SetHidden()

void BlamUIWidget_Text::SetHidden ( bool  new_hidden)
overridevirtual

Sets the hidden state of the widget.

Parameters
new_hidden- Whether or not the widget should be hidden.

Reimplemented from BlamUIWidget.

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◆ ShowImGuiPropertyEditor()

void BlamUIWidget_Text::ShowImGuiPropertyEditor ( )
overridevirtual

Displays an ImGUI-based property editor.

Used in conjunction with the UI Editor window.

Reimplemented from BlamUIWidget.

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◆ UpdateMetrics()

void BlamUIWidget_Text::UpdateMetrics ( )
overridevirtual

Updates metrics for the widget.

The term "metrics" as used in this method is generally up to an individual widget class to decide. However, in most cases, it will include position, size, rotation, and color.

Reimplemented from BlamUIWidget.

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Member Data Documentation

◆ auto_scale_shadow

bool BlamUIWidget_Text::auto_scale_shadow = true

Whether or not to automatically scale the text shadow based on text size.

◆ character_height

int BlamUIWidget_Text::character_height = 16

The line height of this text widget, in pixels.

◆ color

BlamColor BlamUIWidget_Text::color = BlamColor(255, 255, 255)

The text foreground color.

◆ font_name

std::string BlamUIWidget_Text::font_name = "fixedsys"

The name of the font package to use for this text widget.

◆ font_package

BlamFontPackage* BlamUIWidget_Text::font_package = nullptr

The font package being used for this text widget.

◆ shadow_color

BlamColor BlamUIWidget_Text::shadow_color = BlamColor(0, 0, 0)

The text shadow color.

◆ shadow_offset

BlamVector2 BlamUIWidget_Text::shadow_offset = { 1, 1 }

The offset of the text shadow, in pixels.

◆ text

std::string BlamUIWidget_Text::text = "blam!"

The text to display within this text widget.


The documentation for this class was generated from the following files: