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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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UI widget for the user ID cypher display. More...
#include <uid_cypher.h>
Public Member Functions | |
BlamUIWidget_UserIDCypher (BlamUIWidget_Group *_parent) | |
Constructs a new user ID cypher widget. More... | |
~BlamUIWidget_UserIDCypher () | |
Destroys the user ID cypher widget. More... | |
void | Draw () override |
Draws the widget on-screen. More... | |
void | ShowImGuiPropertyEditor () override |
Displays an ImGUI-based property editor. More... | |
void | UpdateMetrics () override |
Updates metrics for the widget. More... | |
void | RefreshRelativePosition () override |
Updates the relative position of the widget, relative to its parent. More... | |
void | OnTickEvent (TickEvent *event) override |
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BlamUIWidget (BlamWidgetType type) | |
Constructs a new UI widget. More... | |
BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent) | |
Constructs a new UI widget. More... | |
virtual | ~BlamUIWidget () |
BlamWidgetType | GetType () |
Retrieves the type of this widget. More... | |
void | RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position) |
Updates the relative position of the widget. More... | |
void | SetSize (BlamVector2 new_size) |
Sets the size of the widget. More... | |
virtual void | SetPosition (BlamVector2 new_position) |
Sets the position of the widget. More... | |
void | SetRotation (float new_rotation) |
Sets the rotation of the widget. More... | |
void | SetAnchorPosition (BlamWidgetAnchor new_anchor_position) |
Sets the anchor position of the widget. More... | |
void | MarkForUpdate () |
Marks the widget as needing to be updated on the next draw call. More... | |
BlamVector2 | GetAbsolutePosition () |
Retrieves the absolute position of the widget. More... | |
BlamWidgetAnchor | GetAnchorPosition () |
Retrieves the anchor position of the widget. More... | |
virtual void | SetHidden (bool new_hidden) |
Sets the hidden state of the widget. More... | |
bool | IsHidden () |
Checks whether or not the widget is hidden. More... | |
Additional Inherited Members | |
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std::string | display_name = "unnamed" |
The display name of the widget. More... | |
std::string | description = "" |
An optional description of the widget. More... | |
BlamVector2 | position = { 0, 0 } |
The position of the widget, relative to its parent. More... | |
BlamVector2 | size = { 100, 100 } |
The size of the widget, relative to its parent. More... | |
float | rotation = 0.0f |
The rotation of the widget, in degrees. More... | |
int | z_index = 0 |
The Z index of the widget, where higher Z orders are drawn on top. More... | |
float | z_size = 1.0f |
The Z size of the widget. Mostly unused. More... | |
bool | auto_update = false |
Whether or not the widget should always update every frame. More... | |
Ogre::HlmsDatablock * | material = nullptr |
The datablock used by the widget, if applicable. More... | |
BlamUIWidget_Group * | parent = nullptr |
The parent group of this widget, if applicable. More... | |
bool | ignore_layout = false |
Whether or not this widget should ignore any layout positioning. More... | |
bool | hide_in_layout = false |
Whether or not this widget should be hidden within its layout. More... | |
bool | ignore_scale_factor = false |
Whether or not this widget should ignore the UI scale factor settings. More... | |
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int | GetAdjustedZIndex () |
Retrieves the adjusted Z-index of the widget. More... | |
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BlamVector2 | position_absolute = { 0, 0 } |
The absolute position of the widget on-screen. More... | |
BlamVector2 | size_absolute = { 100, 100 } |
The absolute size of the widget on-screen. More... | |
bool | update = false |
Whether or not the widget needs to be updated before the next draw call. More... | |
bool | hidden = false |
Whether or not the widget is hidden. More... | |
UI widget for the user ID cypher display.
This will display a pair of two numbers that, when used together, can be used to identify a player from any footage or screenshot of a pre-release build of the engine. This can be used to ensure that in cases where we don't want certain content leaked, we can identify any potential leaker source.
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- causing both numbers to be identical. As soon as we have some kind of system for user login/authentication, this should be updated to use that value instead. BlamUIWidget_UserIDCypher::BlamUIWidget_UserIDCypher | ( | BlamUIWidget_Group * | _parent | ) |
Constructs a new user ID cypher widget.
parent | - The parent of this widget. |
BlamUIWidget_UserIDCypher::~BlamUIWidget_UserIDCypher | ( | ) |
Destroys the user ID cypher widget.
Will unregister the listener and release any memory.
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overridevirtual |
Draws the widget on-screen.
Reimplemented from BlamUIWidget.
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override |
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overridevirtual |
Updates the relative position of the widget, relative to its parent.
If the widget has no parent, then it will refresh relative to the viewport instead.
Reimplemented from BlamUIWidget.
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overridevirtual |
Displays an ImGUI-based property editor.
Used in conjunction with the UI Editor window.
Reimplemented from BlamUIWidget.
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overridevirtual |
Updates metrics for the widget.
The term "metrics" as used in this method is generally up to an individual widget class to decide. However, in most cases, it will include position, size, rotation, and color.
Reimplemented from BlamUIWidget.