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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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Class representing a Vertical Layout Group widget. More...
#include <ui.h>
Public Member Functions | |
BlamUIWidget_VLayoutGroup (BlamUIWidget_Group *_parent) | |
~BlamUIWidget_VLayoutGroup () | |
void | Draw () override |
Draws the widget on-screen. More... | |
void | ShowImGuiPropertyEditor () override |
Displays an ImGUI-based property editor. More... | |
void | RefreshRelativePosition () override |
Updates the relative position of the widget, relative to its parent. More... | |
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BlamUIWidget_Group (BlamUIWidget_Group *_parent) | |
Constructs a new group widget. More... | |
BlamUIWidget_Group (BlamWidgetType _type, BlamUIWidget_Group *_parent) | |
Constructs a new group widget. More... | |
~BlamUIWidget_Group () | |
void | UpdateMetrics () override |
Updates metrics for the widget. More... | |
void | SetHidden (bool new_hidden) override |
Sets the hidden state of the widget. More... | |
void | ShowImGuiEditorWindow () |
Displays the separate ImGUI editor window for this group. More... | |
void | ClearChildren () |
Clears and destroys all child widgets within the group. More... | |
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BlamUIWidget (BlamWidgetType type) | |
Constructs a new UI widget. More... | |
BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent) | |
Constructs a new UI widget. More... | |
virtual | ~BlamUIWidget () |
BlamWidgetType | GetType () |
Retrieves the type of this widget. More... | |
void | RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position) |
Updates the relative position of the widget. More... | |
void | SetSize (BlamVector2 new_size) |
Sets the size of the widget. More... | |
virtual void | SetPosition (BlamVector2 new_position) |
Sets the position of the widget. More... | |
void | SetRotation (float new_rotation) |
Sets the rotation of the widget. More... | |
void | SetAnchorPosition (BlamWidgetAnchor new_anchor_position) |
Sets the anchor position of the widget. More... | |
void | MarkForUpdate () |
Marks the widget as needing to be updated on the next draw call. More... | |
BlamVector2 | GetAbsolutePosition () |
Retrieves the absolute position of the widget. More... | |
BlamWidgetAnchor | GetAnchorPosition () |
Retrieves the anchor position of the widget. More... | |
bool | IsHidden () |
Checks whether or not the widget is hidden. More... | |
Public Attributes | |
BlamVector4 | padding = { 0, 0, 0, 0 } |
The padding around the layout group. Padding order is top, right, bottom, left. More... | |
int | item_spacing = 0 |
The amount of space to display between items, in pixels. More... | |
bool | auto_height = false |
Whether or not to automatically adjust the layout height to match its children. More... | |
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std::vector< BlamUIWidget * > | children = std::vector<BlamUIWidget*>() |
The list of child widgets within this group. More... | |
bool | show_bounds = false |
Whether or not to display the debug bounding box around this widget. More... | |
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std::string | display_name = "unnamed" |
The display name of the widget. More... | |
std::string | description = "" |
An optional description of the widget. More... | |
BlamVector2 | position = { 0, 0 } |
The position of the widget, relative to its parent. More... | |
BlamVector2 | size = { 100, 100 } |
The size of the widget, relative to its parent. More... | |
float | rotation = 0.0f |
The rotation of the widget, in degrees. More... | |
int | z_index = 0 |
The Z index of the widget, where higher Z orders are drawn on top. More... | |
float | z_size = 1.0f |
The Z size of the widget. Mostly unused. More... | |
bool | auto_update = false |
Whether or not the widget should always update every frame. More... | |
Ogre::HlmsDatablock * | material = nullptr |
The datablock used by the widget, if applicable. More... | |
BlamUIWidget_Group * | parent = nullptr |
The parent group of this widget, if applicable. More... | |
bool | ignore_layout = false |
Whether or not this widget should ignore any layout positioning. More... | |
bool | hide_in_layout = false |
Whether or not this widget should be hidden within its layout. More... | |
bool | ignore_scale_factor = false |
Whether or not this widget should ignore the UI scale factor settings. More... | |
Additional Inherited Members | |
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int | GetAdjustedZIndex () |
Retrieves the adjusted Z-index of the widget. More... | |
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BlamVector2 | position_absolute = { 0, 0 } |
The absolute position of the widget on-screen. More... | |
BlamVector2 | size_absolute = { 100, 100 } |
The absolute size of the widget on-screen. More... | |
bool | update = false |
Whether or not the widget needs to be updated before the next draw call. More... | |
bool | hidden = false |
Whether or not the widget is hidden. More... | |
Class representing a Vertical Layout Group widget.
Vertical layout groups behave similarly to Groups, with the additional feature of automatically laying out all items vertically. Items within a layout can choose to be ignored in the layout, however - if desired.
BlamUIWidget_VLayoutGroup::BlamUIWidget_VLayoutGroup | ( | BlamUIWidget_Group * | _parent | ) |
BlamUIWidget_VLayoutGroup::~BlamUIWidget_VLayoutGroup | ( | ) |
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overridevirtual |
Draws the widget on-screen.
Reimplemented from BlamUIWidget_Group.
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overridevirtual |
Updates the relative position of the widget, relative to its parent.
If the widget has no parent, then it will refresh relative to the viewport instead.
Reimplemented from BlamUIWidget_Group.
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overridevirtual |
Displays an ImGUI-based property editor.
Used in conjunction with the UI Editor window.
Reimplemented from BlamUIWidget_Group.
bool BlamUIWidget_VLayoutGroup::auto_height = false |
Whether or not to automatically adjust the layout height to match its children.
int BlamUIWidget_VLayoutGroup::item_spacing = 0 |
The amount of space to display between items, in pixels.
BlamVector4 BlamUIWidget_VLayoutGroup::padding = { 0, 0, 0, 0 } |
The padding around the layout group. Padding order is top, right, bottom, left.