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Blamite Game Engine - blam!  00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
BlamUIWidget_VLayoutGroup Class Reference

Class representing a Vertical Layout Group widget. More...

#include <ui.h>

+ Inheritance diagram for BlamUIWidget_VLayoutGroup:
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Public Member Functions

 BlamUIWidget_VLayoutGroup (BlamUIWidget_Group *_parent)
 
 ~BlamUIWidget_VLayoutGroup ()
 
void Draw () override
 Draws the widget on-screen. More...
 
void ShowImGuiPropertyEditor () override
 Displays an ImGUI-based property editor. More...
 
void RefreshRelativePosition () override
 Updates the relative position of the widget, relative to its parent. More...
 
- Public Member Functions inherited from BlamUIWidget_Group
 BlamUIWidget_Group (BlamUIWidget_Group *_parent)
 Constructs a new group widget. More...
 
 BlamUIWidget_Group (BlamWidgetType _type, BlamUIWidget_Group *_parent)
 Constructs a new group widget. More...
 
 ~BlamUIWidget_Group ()
 
void UpdateMetrics () override
 Updates metrics for the widget. More...
 
void SetHidden (bool new_hidden) override
 Sets the hidden state of the widget. More...
 
void ShowImGuiEditorWindow ()
 Displays the separate ImGUI editor window for this group. More...
 
void ClearChildren ()
 Clears and destroys all child widgets within the group. More...
 
- Public Member Functions inherited from BlamUIWidget
 BlamUIWidget (BlamWidgetType type)
 Constructs a new UI widget. More...
 
 BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent)
 Constructs a new UI widget. More...
 
virtual ~BlamUIWidget ()
 
BlamWidgetType GetType ()
 Retrieves the type of this widget. More...
 
void RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position)
 Updates the relative position of the widget. More...
 
void SetSize (BlamVector2 new_size)
 Sets the size of the widget. More...
 
virtual void SetPosition (BlamVector2 new_position)
 Sets the position of the widget. More...
 
void SetRotation (float new_rotation)
 Sets the rotation of the widget. More...
 
void SetAnchorPosition (BlamWidgetAnchor new_anchor_position)
 Sets the anchor position of the widget. More...
 
void MarkForUpdate ()
 Marks the widget as needing to be updated on the next draw call. More...
 
BlamVector2 GetAbsolutePosition ()
 Retrieves the absolute position of the widget. More...
 
BlamWidgetAnchor GetAnchorPosition ()
 Retrieves the anchor position of the widget. More...
 
bool IsHidden ()
 Checks whether or not the widget is hidden. More...
 

Public Attributes

BlamVector4 padding = { 0, 0, 0, 0 }
 The padding around the layout group. Padding order is top, right, bottom, left. More...
 
int item_spacing = 0
 The amount of space to display between items, in pixels. More...
 
bool auto_height = false
 Whether or not to automatically adjust the layout height to match its children. More...
 
- Public Attributes inherited from BlamUIWidget_Group
std::vector< BlamUIWidget * > children = std::vector<BlamUIWidget*>()
 The list of child widgets within this group. More...
 
bool show_bounds = false
 Whether or not to display the debug bounding box around this widget. More...
 
- Public Attributes inherited from BlamUIWidget
std::string display_name = "unnamed"
 The display name of the widget. More...
 
std::string description = ""
 An optional description of the widget. More...
 
BlamVector2 position = { 0, 0 }
 The position of the widget, relative to its parent. More...
 
BlamVector2 size = { 100, 100 }
 The size of the widget, relative to its parent. More...
 
float rotation = 0.0f
 The rotation of the widget, in degrees. More...
 
int z_index = 0
 The Z index of the widget, where higher Z orders are drawn on top. More...
 
float z_size = 1.0f
 The Z size of the widget. Mostly unused. More...
 
bool auto_update = false
 Whether or not the widget should always update every frame. More...
 
Ogre::HlmsDatablock * material = nullptr
 The datablock used by the widget, if applicable. More...
 
BlamUIWidget_Groupparent = nullptr
 The parent group of this widget, if applicable. More...
 
bool ignore_layout = false
 Whether or not this widget should ignore any layout positioning. More...
 
bool hide_in_layout = false
 Whether or not this widget should be hidden within its layout. More...
 
bool ignore_scale_factor = false
 Whether or not this widget should ignore the UI scale factor settings. More...
 

Additional Inherited Members

- Protected Member Functions inherited from BlamUIWidget
int GetAdjustedZIndex ()
 Retrieves the adjusted Z-index of the widget. More...
 
- Protected Attributes inherited from BlamUIWidget
BlamVector2 position_absolute = { 0, 0 }
 The absolute position of the widget on-screen. More...
 
BlamVector2 size_absolute = { 100, 100 }
 The absolute size of the widget on-screen. More...
 
bool update = false
 Whether or not the widget needs to be updated before the next draw call. More...
 
bool hidden = false
 Whether or not the widget is hidden. More...
 

Detailed Description

Class representing a Vertical Layout Group widget.

Vertical layout groups behave similarly to Groups, with the additional feature of automatically laying out all items vertically. Items within a layout can choose to be ignored in the layout, however - if desired.

Constructor & Destructor Documentation

◆ BlamUIWidget_VLayoutGroup()

BlamUIWidget_VLayoutGroup::BlamUIWidget_VLayoutGroup ( BlamUIWidget_Group _parent)

◆ ~BlamUIWidget_VLayoutGroup()

BlamUIWidget_VLayoutGroup::~BlamUIWidget_VLayoutGroup ( )
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Member Function Documentation

◆ Draw()

void BlamUIWidget_VLayoutGroup::Draw ( )
overridevirtual

Draws the widget on-screen.

Reimplemented from BlamUIWidget_Group.

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◆ RefreshRelativePosition()

void BlamUIWidget_VLayoutGroup::RefreshRelativePosition ( )
overridevirtual

Updates the relative position of the widget, relative to its parent.

If the widget has no parent, then it will refresh relative to the viewport instead.

Reimplemented from BlamUIWidget_Group.

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◆ ShowImGuiPropertyEditor()

void BlamUIWidget_VLayoutGroup::ShowImGuiPropertyEditor ( )
overridevirtual

Displays an ImGUI-based property editor.

Used in conjunction with the UI Editor window.

Reimplemented from BlamUIWidget_Group.

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Member Data Documentation

◆ auto_height

bool BlamUIWidget_VLayoutGroup::auto_height = false

Whether or not to automatically adjust the layout height to match its children.

◆ item_spacing

int BlamUIWidget_VLayoutGroup::item_spacing = 0

The amount of space to display between items, in pixels.

◆ padding

BlamVector4 BlamUIWidget_VLayoutGroup::padding = { 0, 0, 0, 0 }

The padding around the layout group. Padding order is top, right, bottom, left.


The documentation for this class was generated from the following files: