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Blamite Game Engine - blam!
00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
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Namespace containing functions related to tag data.
Definition: bitmap.h:197
BLAM scenario * GetActiveScenarioTag()
Retrieves the currently loaded scenario tag.
Definition: scenario.cpp:140
Definition: scenario.h:25
BLAM bool NeedsWorldStateUpdate()
Checks if the world state needs to be re-prepared.
Definition: scenario.cpp:13
#define BLAM
Definition: scenario.h:6
BLAM void LoadScenarioTag(std::string tag_path)
Loads a new scenario tag.
Definition: scenario.cpp:145
BLAM void PrepareNewWorldState()
Prepares a new world state.
Definition: scenario.cpp:18