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Blamite Game Engine - Strings
00425.12.30.24.2120.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing a scenario world state load event. More...
#include <ScenarioWorldStateLoadEvent.h>
Public Member Functions | |
ScenarioWorldStateLoadEvent () | |
Constructs a new event. More... | |
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BlamEvent (BlamEventType type) | |
Constructs a new event with the specified type. More... | |
BlamEventType | GetEventType () |
Retrieves the type of the event. More... | |
void | SetCancelled (bool cancel) |
Sets whether or not the event should be cancelled. More... | |
bool | IsCancelled () |
Determines whether or not the event has been cancelled. More... | |
Class representing a scenario world state load event.
This event is fired when a new world state is initialized after loading a new scenario.
ScenarioWorldStateLoadEvent::ScenarioWorldStateLoadEvent | ( | ) |
Constructs a new event.