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Blamite Game Engine - Strings  00425.12.30.24.2120.blamite
A library containing general purpose utilities and classes for use in multiple projects.
ScenarioWorldStateLoadEvent Class Reference

Class representing a scenario world state load event. More...

#include <ScenarioWorldStateLoadEvent.h>

+ Inheritance diagram for ScenarioWorldStateLoadEvent:
+ Collaboration diagram for ScenarioWorldStateLoadEvent:

Public Member Functions

 ScenarioWorldStateLoadEvent ()
 Constructs a new event. More...
 
- Public Member Functions inherited from BlamEvent
 BlamEvent (BlamEventType type)
 Constructs a new event with the specified type. More...
 
BlamEventType GetEventType ()
 Retrieves the type of the event. More...
 
void SetCancelled (bool cancel)
 Sets whether or not the event should be cancelled. More...
 
bool IsCancelled ()
 Determines whether or not the event has been cancelled. More...
 

Detailed Description

Class representing a scenario world state load event.

This event is fired when a new world state is initialized after loading a new scenario.

Constructor & Destructor Documentation

◆ ScenarioWorldStateLoadEvent()

ScenarioWorldStateLoadEvent::ScenarioWorldStateLoadEvent ( )

Constructs a new event.


The documentation for this class was generated from the following files: