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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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5 #define CWT_LOAD_SCREEN "LOAD_SCREEN_DEFAULT"
10 static const int LOAD_ICON_TICKS = 10;
11 static const int LOAD_ICON_FRAME_COUNT = 3;
13 std::string new_text =
"";
18 int load_icon_frame = 0;
19 char load_icon_frames[LOAD_ICON_FRAME_COUNT] = {
'-',
'\\',
'/' };
20 int load_icon_tick = LOAD_ICON_TICKS;
BLAM void SetImGuiHiddenState(bool hide)
Sets whether ImGUI should be hidden or not.
Definition: ogre.cpp:747
BLAM int GetRenderHeight()
Retrieves the current height of the viewport.
Definition: bgfx.cpp:428
@ Console
Indicates the build string should be formatted for the in-game console.
bool UsingBgfx()
Definition: bgfx.cpp:63
BLAM std::string GetLoadingScenarioTagPath()
Retrieves the tag path of the currently loading scenario tag.
Definition: scenario.cpp:278
BLAM BlamColor * GetGlobalAsColor(std::string name)
Retrieves a global's value as a BlamColor.
Definition: globals.cpp:415
BLAM std::string GetLastLoadingTagPath()
Retrieves the tag path of the most recent tag that started loading.
Definition: tag_io.cpp:854
@ TopLeft
The widget will be placed at the top-left of the screen.
BlamColor color
The text foreground color.
Definition: ui.h:618
BLAM int GetRenderHeight()
Retrieves the current height of the OGRE viewport.
Definition: ogre.cpp:685
std::string text
The text to display within this text widget.
Definition: ui.h:622
BlamColor shadow_color
The text shadow color.
Definition: ui.h:619
BLAM std::string GetVersionBuildString(BlamVersionStringDisplayMode display_mode)
Retrieves the build string of the engine.
Definition: engine_definitions.cpp:77
BLAM int GetRenderWidth()
Retrieves the current width of the viewport.
Definition: bgfx.cpp:423
Class representing a Text widget.
Definition: ui.h:550
BLAM int GetRenderWidth()
Retrieves the current width of the OGRE viewport.
Definition: ogre.cpp:680