#include <types.h>
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| | ~mesh () |
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| void | Render (BlamVector3 position, BlamVector3 rotation, BlamVector3 scale) |
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| void | Render (BlamVector3 position, BlamVector3 rotation, BlamVector3 scale, uint64_t state_flags, bgfx::ProgramHandle program, bool apply_material_params, bgfx::ViewId view_id) |
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◆ ~mesh()
◆ Render() [1/2]
| void mesh::Render |
( |
BlamVector3 |
position, |
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BlamVector3 |
rotation, |
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BlamVector3 |
scale |
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) |
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◆ Render() [2/2]
| void mesh::Render |
( |
BlamVector3 |
position, |
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BlamVector3 |
rotation, |
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BlamVector3 |
scale, |
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uint64_t |
state_flags, |
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bgfx::ProgramHandle |
program, |
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bool |
apply_material_params, |
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bgfx::ViewId |
view_id |
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) |
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◆ aabb_max
| BlamVector3 mesh::aabb_max = BlamVector3(0.0f, 0.0f, 0.0f) |
◆ aabb_min
| BlamVector3 mesh::aabb_min = BlamVector3(0.0f, 0.0f, 0.0f) |
◆ bounds_valid
| bool mesh::bounds_valid = false |
◆ submeshes
| std::vector<submesh*> mesh::submeshes |
◆ tag
◆ tag_path
| std::string mesh::tag_path |
The documentation for this class was generated from the following files:
- blam/components/rendering/bgfx/types.h
- blam/components/rendering/bgfx/types/mesh.cpp