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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include "socket.h"#include <accctrl.h>#include <cassert>#include "components/settings/config/config.h"#include "components/diagnostics/logger/logger.h"
Include dependency graph for socket.cpp:Namespaces | |
| Internal | |
Functions | |
| SOCKADDR_IN | Internal::ip_endpoint_to_sockaddr_in (Blam::Endpoint *ip_endpoint) |
| bool | Internal::socket (Blam::Socket *outSocket) |
| void | Internal::socket_close (Blam::Socket *sock) |
| bool | Internal::socket_bind (Blam::Socket *sock, Blam::Endpoint *localEndpoint) |
| bool | Internal::socket_send (Blam::Socket *sock, UINT8 *packet, UINT32 packetSize, Blam::Endpoint *endpoint) |
| bool | Internal::socket_receive (Blam::Socket *sock, UINT8 *buffer, UINT32 bufferSize, UINT32 *outSize, Blam::Endpoint *endpoint) |
Variables | |
| UINT32 | BufferCap = 2048 |
| UINT32 | BufferMask = (BufferCap - 1) |
| bool | isConnected = false |
| Whether or not the socket is currently connected. More... | |
| UINT32 BufferCap = 2048 |
| UINT32 BufferMask = (BufferCap - 1) |
| bool isConnected = false |
Whether or not the socket is currently connected.