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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include "tags.h"#include <fstream>#include <algorithm>#include <Strings/components/utils/io/io.h>#include <Strings/components/utils/string/string.h>#include "components/diagnostics/logger/logger.h"#include "components/resources/engine_definitions/engine_definitions.h"#include "components/settings/config/config.h"#include "tagclass.h"#include "tag_io.h"
Include dependency graph for tags.cpp:Functions | |
| void | ValidateDynamicTagFolders () |
| void | ReleaseTagSectionData (char *address, int size) |
| Releases a tag data section. More... | |
Variables | |
| std::vector< BlamTagData * > | loaded_tags = std::vector<BlamTagData*>() |
| int | last_created_tag = 0 |
| void ReleaseTagSectionData | ( | char * | address, |
| int | size | ||
| ) |
Releases a tag data section.
This will ensure that a tag's data, as well as any referenced data (such as tag blocks) are released.
| address | - The address of the data section. |
| size | - The size of the data section. |
Here is the caller graph for this function:| void ValidateDynamicTagFolders | ( | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| int last_created_tag = 0 |
| std::vector<BlamTagData*> loaded_tags = std::vector<BlamTagData*>() |