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Blamite Game Engine - blam!
00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
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#include <bgfx/bgfx.h>
#include <bgfx/platform.h>
#include <bx/math.h>
#include "components/rendering/rendering.h"
#include "components/rendering/bgfx/primitives/primitives.h"
#include "components/rendering/bgfx/shaders/shaders.h"
#include "components/core/director/director.h"
#include "components/ui/blam/ui.h"
#include "components/ui/imgui/imgui.h"
#include "components/core/events/events.h"
#include "components/diagnostics/logger/logger.h"
#include "components/resources/engine_globals/globals.h"
#include "components/core/world/world.h"
#include "core.h"
Variables | |
int | width = 1600 |
int | height = 900 |
BlamColor * | bgfx_clear_color = nullptr |
TODO: remove bgfx_ prefix after opengl code is removed because its technically a global variable XDd. More... | |
int | render_clear_flags = BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH |
uint16_t | view_3d = 0 |
The View ID for 3D rendering. More... | |
uint16_t | view_2d = 1 |
The View ID for 2D rendering. More... | |
BlamColor* bgfx_clear_color = nullptr |
TODO: remove bgfx_ prefix after opengl code is removed because its technically a global variable XDd.
int height = 900 |
int render_clear_flags = BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH |
uint16_t view_2d = 1 |
The View ID for 2D rendering.
uint16_t view_3d = 0 |
The View ID for 3D rendering.
int width = 1600 |