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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
21 name =
"debug_menu_rebuild";
22 description =
"Reloads debug_menu_init.xml and rebuilds the debug menu contents";
23 aliases = {
"regenerate_debug_menu",
"regendebugmenu",
"reloadmenu",
"rdm" };
28 BlamResult
Execute(std::vector<std::string> arguments)
45 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class used to represent a console command.
Definition: console.h:31
BLAM BlamUIWidget_DebugMenu * GetDebugMenuWidget()
Retrieves the built-in debug menu widget.
Definition: ui.cpp:295
Class for the debug_menu_rebuild command.
Definition: debug_menu_rebuild.hpp:16
std::string name
The name of the console command.
Definition: console.h:33
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: debug_menu_rebuild.hpp:28
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
RegenDebugMenuCommand()
Definition: debug_menu_rebuild.hpp:19
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:36
Namespace for things relating to the debug console.
Definition: abort.hpp:5