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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include <BaseSystem.h>
Inheritance diagram for Demo::BaseSystem:
Collaboration diagram for Demo::BaseSystem:Public Member Functions | |
| BaseSystem (GameState *gameState=nullptr) | |
| virtual | ~BaseSystem () |
| virtual void | initialize (void) |
| virtual void | deinitialize (void) |
| virtual void | createScene01 (void) |
| virtual void | createScene02 (void) |
| virtual void | destroyScene (void) |
| void | beginFrameParallel (void) |
| void | update (float timeSinceLast) |
| void | finishFrameParallel (void) |
| void | finishFrame (void) |
Protected Attributes | |
| GameState * | mCurrentGameState |
Additional Inherited Members |
| Demo::BaseSystem::BaseSystem | ( | GameState * | gameState = nullptr | ) |
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virtual |
| void Demo::BaseSystem::beginFrameParallel | ( | void | ) |
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virtual |
Reimplemented in Demo::GraphicsSystem.
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Here is the caller graph for this function:| void Demo::BaseSystem::finishFrame | ( | void | ) |
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Here is the caller graph for this function:| void Demo::BaseSystem::finishFrameParallel | ( | void | ) |
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virtual |
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Here is the caller graph for this function:| void Demo::BaseSystem::update | ( | float | timeSinceLast | ) |
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protected |