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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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Namespaces | |
| Mq | |
Classes | |
| class | BaseSystem |
| class | CameraController |
| struct | GameEntity |
| struct | GameEntityCmp |
| class | GameEntityManager |
| struct | GameEntityTransform |
| class | GameState |
| class | GraphicsSystem |
| class | HdrUtils |
| class | JoystickListener |
| class | KeyboardListener |
| class | LogicSystem |
| class | MainEntryPoints |
| Most of our demos use the same basic setup for game loop. More... | |
| class | MeshUtils |
| class | MiscUtils |
| class | MouseListener |
| struct | MovableObjectDefinition |
| class | ScreenSpaceReflections |
| class | SmaaUtils |
| class | StaticPluginLoader |
| Utility class to load plugins statically. More... | |
| class | TestUtils |
| Functions mostly useful for Unit Testing. More... | |
| class | TutorialGameState |
| Base game state for the tutorials. All it does is show a little text on screen :) More... | |
| class | UnitTest |
| Usage: To record: Start app with –ut_record=/home/username/Ogre/pbs.json –ut_compress Move around and press F12 to take a picture To playback: –ut_playback=/home/username/Ogre/pbs.json –ut_output=/home/username/Ogre/. More... | |
| class | YieldTimer |
Typedefs | |
| typedef std::vector< GameEntity * > | GameEntityVec |
Enumerations | |
| enum | MovableObjectType { MoTypeItem, MoTypeEntity, NumMovableObjectType } |
Functions | |
| const Ogre::Matrix4 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE (0.5, 0, 0, 0.5, 0, -0.5, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1) |
Variables | |
| const size_t | cNumTransforms = 250 |
| typedef std::vector<GameEntity*> Demo::GameEntityVec |
| const Ogre::Matrix4 Demo::PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE | ( | 0. | 5, |
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Here is the caller graph for this function:| const size_t Demo::cNumTransforms = 250 |