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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include <CameraController.h>
Public Member Functions | |
| CameraController (GraphicsSystem *graphicsSystem, bool useSceneNode=false) | |
| void | update (float timeSinceLast) |
| bool | keyPressed (const SDL_KeyboardEvent &arg) |
| Returns true if we've handled the event. More... | |
| bool | keyReleased (const SDL_KeyboardEvent &arg) |
| Returns true if we've handled the event. More... | |
| void | mouseMoved (const SDL_Event &arg) |
Public Attributes | |
| float | mCameraBaseSpeed |
| float | mCameraSpeedBoost |
| Demo::CameraController::CameraController | ( | GraphicsSystem * | graphicsSystem, |
| bool | useSceneNode = false |
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| bool Demo::CameraController::keyPressed | ( | const SDL_KeyboardEvent & | arg | ) |
Returns true if we've handled the event.
Here is the caller graph for this function:| bool Demo::CameraController::keyReleased | ( | const SDL_KeyboardEvent & | arg | ) |
Returns true if we've handled the event.
Here is the caller graph for this function:| void Demo::CameraController::mouseMoved | ( | const SDL_Event & | arg | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| void Demo::CameraController::update | ( | float | timeSinceLast | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| float Demo::CameraController::mCameraBaseSpeed |
| float Demo::CameraController::mCameraSpeedBoost |