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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
3 #include <OGRE/OgreItem.h>
4 #include <Strings/components/resources/strings/strings.h>
27 description =
"drops the named tag e.g. objects/vehicles/banshee/banshee.vehicle";
28 aliases = {
"spawn",
"summon",
"create",
"drop_safe"};
33 BlamResult
Execute(std::vector<std::string> arguments)
35 if (arguments.size() == 0)
37 return BlamResult::Error_Command_WrongArgumentCount;
40 std::string tag_path = arguments.at(0);
47 if (load_result == BlamResult::Error_FileNotFound)
51 return BlamResult::Success_OK;
53 else if (BR_FAILED(load_result))
57 +
": " + ERROR_TEXT(load_result));
58 return BlamResult::Success_OK;
68 return BlamResult::Success_OK;
76 return BlamResult::Success_OK;
81 if (
object &&
object->ValidateTagData())
93 object->SetPosition(pos);
112 return BlamResult::Success_OK;
BLAM BlamWorldState * GetWorldState()
Retrieves the current world state.
Definition: world.cpp:56
void AddObject(BlamWorldObject *object)
Definition: BlamWorldState.cpp:107
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:36
BLAM BlamVector3 GetMousePosition3D()
Definition: ogre.cpp:757
BLAM bool Use2DCamera()
Definition: director.cpp:74
Class used to represent a console command.
Definition: console.h:33
BLAM BlamResult LoadTagFromFile(std::string tag_path, bool reload_if_already_loaded=true)
Loads a tag from the engine's tag directory (default is '.
Definition: tag_io.cpp:319
BLAM_EXT_API BlamTagClass * GetTagClass(std::string id)
Retrieves a tag class that matches the given string.
Definition: tagclass.cpp:72
DropCommand()
Definition: drop.hpp:24
BlamWorldObject_Tag * CreateTagObject(BlamTagData *tag_data, bool add_to_world=true)
Definition: BlamWorldState.cpp:258
Class representing a tag-based world object.
Definition: world_objects.h:278
Class for the drop command.
Definition: drop.hpp:21
std::string class_name_long
The longer class name. Typically shown alongside short name for user-friendliness.
Definition: tags.h:205
std::string name
The name of the console command.
Definition: console.h:35
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: drop.hpp:33
BLAM BlamTagData * GetTagData(std::string tag_path)
Retrieves information for a given tag.
Definition: tags.cpp:81
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:40
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:38
Class used to contain and access tag data.
Definition: tags.h:125
Namespace for things relating to the debug console.
Definition: abort.hpp:5
Class representing a world state.
Definition: world_objects.h:715
Class representing a tag class.
Definition: tags.h:202
@ Builtin
A command that is hard-coded into the engine.
std::string tag_class
The tag's short class name.
Definition: tags.h:146