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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include <Strings/components/classes/events/events.h>#include "components/core/world/world.h"#include <vector>#include <map>
Include dependency graph for director.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | BlamDirector |
| Class representing the Director. More... | |
| class | BlamDirector2D |
Namespaces | |
| Blam | |
| Namespace surrounding all major engine components. | |
| Blam::Director | |
| Namespace for things related to the debug camera (director). | |
Macros | |
| #define | BLAM |
Functions | |
| BLAM void | Blam::Director::PrepareCamera () |
| Prepares the director for use. More... | |
| BLAM void | Blam::Director::ShutdownCamera () |
| Destroys the director and cleans up any data related to it. More... | |
| BLAM BlamDirector * | Blam::Director::GetCamera () |
| Retrieves the director instance. More... | |
| BLAM void | Blam::Director::SetCamera2DMode (bool use_2d, bool copy_from_last=false) |
| BLAM BlamDirector2D * | Blam::Director::GetCamera2D () |
| BLAM bool | Blam::Director::Use2DCamera () |
| #define BLAM |