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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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#include "components/rendering/rendering.h"#include <OGRE/OgrePass.h>#include <OGRE/OgreTechnique.h>#include <OGRE/OgreHlmsSamplerblock.h>#include <OGRE/OgreHlmsLowLevel.h>#include <OGRE/OgreHlmsLowLevelDatablock.h>#include <OGRE/OgreHlmsManager.h>#include <OGRE/OgreRoot.h>#include "api/v1/types/tags/classes/tile_set.h"#include "api/v1/types/tags/classes/shader.h"#include "api/v1/types/tags/classes/shader_program.h"#include "api/v1/types/tags/classes/bitmap.h"#include "components/content/tags/tagclass.h"#include "components/content/tags/tags.h"#include "components/content/tags/tag_io.h"#include "components/diagnostics/logger/logger.h"
Include dependency graph for tilesets.cpp:Classes | |
| struct | tile_set_material |
| struct | tile_set_data |
Macros | |
| #define | TILEMAP_SHADER_TAG_PATH "shaders/tilemap.shader" |
Functions | |
| bool | create_tileset_shader (std::string tag_path, Ogre::HlmsLowLevelDatablock **_datablock, Ogre::MaterialPtr *_material, int source_index) |
Variables | |
| std::map< std::string, tile_set_data * > | tilesets = std::map<std::string, tile_set_data*>() |
| #define TILEMAP_SHADER_TAG_PATH "shaders/tilemap.shader" |
| bool create_tileset_shader | ( | std::string | tag_path, |
| Ogre::HlmsLowLevelDatablock ** | _datablock, | ||
| Ogre::MaterialPtr * | _material, | ||
| int | source_index | ||
| ) |
Here is the call graph for this function:
Here is the caller graph for this function:| std::map<std::string, tile_set_data*> tilesets = std::map<std::string, tile_set_data*>() |