#include <GameState.h>
◆ ~GameState()
virtual Demo::GameState::~GameState |
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inlinevirtual |
◆ createScene01()
virtual void Demo::GameState::createScene01 |
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void |
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inlinevirtual |
◆ createScene02()
virtual void Demo::GameState::createScene02 |
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void |
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inlinevirtual |
◆ deinitialize()
virtual void Demo::GameState::deinitialize |
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void |
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inlinevirtual |
◆ destroyScene()
virtual void Demo::GameState::destroyScene |
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void |
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inlinevirtual |
◆ finishFrame()
virtual void Demo::GameState::finishFrame |
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void |
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inlinevirtual |
◆ finishFrameParallel()
virtual void Demo::GameState::finishFrameParallel |
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void |
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inlinevirtual |
◆ initialize()
virtual void Demo::GameState::initialize |
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void |
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inlinevirtual |
◆ update()
virtual void Demo::GameState::update |
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float |
timeSinceLast | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: